ビーヒア Behir
The behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40フィート long and weighs 4,000 pounds.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
ビーヒア Behir クリーチャー8
N 超大型 魔獣 雷撃
出典 Bestiary 2 38ページ
知覚+17;暗視
言語 竜語
技能 〈威圧〉+18、〈運動〉+19、〈隠密〉+18、〈軽業〉+16、〈生存〉+15
【筋】+7、【敏】+4、【耐】+5、【知】-2、【判】+3、【魅】+4
知覚+17;暗視
言語 竜語
技能 〈威圧〉+18、〈運動〉+19、〈隠密〉+18、〈軽業〉+16、〈生存〉+15
【筋】+7、【敏】+4、【耐】+5、【知】-2、【判】+3、【魅】+4
AC 27;頑健+19、反応+16、意志+15
HP 140;完全耐性 [雷撃]
HP 140;完全耐性 [雷撃]
移動速度 30フィート、登攀15フィート
近接 [one-action] 顎 +18[+13/+8](間合い:15フィート)、ダメージ 2d12+10[刺突]、加えてつかみ
近接 [one-action] 爪 +18[+14/+10](機敏)、ダメージ 2d6+10[斬撃]
ブレス攻撃/Breath Weapon [two-actions] (雷撃、力術、始原) The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Claw Storm/Claw Storm [three-actions] The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60フィート to the ground, landing softly and taking no damage from the fall. If it descends further than 60フィート、it takes damage normally from the remaining fall.
締めつけ [one-action] 2d6+7[殴打]、DC 27
飲み込み [one-action] (攻撃) 大型、2d12+7[殴打]、破裂21
Wrap in Coils/Wrap in Coils [one-action] 必要条件 The behir has a creature either restrainedor grabbed in its jaws; 効果 The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as many creatures as will fit in its space.
近接 [one-action] 顎 +18[+13/+8](間合い:15フィート)、ダメージ 2d12+10[刺突]、加えてつかみ
近接 [one-action] 爪 +18[+14/+10](機敏)、ダメージ 2d6+10[斬撃]
ブレス攻撃/Breath Weapon [two-actions] (雷撃、力術、始原) The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Claw Storm/Claw Storm [three-actions] The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60フィート to the ground, landing softly and taking no damage from the fall. If it descends further than 60フィート、it takes damage normally from the remaining fall.
締めつけ [one-action] 2d6+7[殴打]、DC 27
飲み込み [one-action] (攻撃) 大型、2d12+7[殴打]、破裂21
Wrap in Coils/Wrap in Coils [one-action] 必要条件 The behir has a creature either restrainedor grabbed in its jaws; 効果 The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as many creatures as will fit in its space.