ジャイアント・クローリング・ハンド Giant Crawling Hand
A giant crawling hand is the appendage of a very large creature, such as a giant.
“知識の想起”――アンデッド(〈宗教〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――アンデッド(〈宗教〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
ジャイアント・クローリング・ハンド Giant Crawling Hand クリーチャー5
NE 中型 アンデッド
出典 Bestiary 2 56ページ
知覚+12;生命感知30フィート、振動感知(不明瞭)30フィート
言語 共通語;いかなる言語も話せない
技能 〈運動〉+13、〈隠密〉+11、〈生存〉+12
【筋】+4、【敏】+2、【耐】+4、【知】-4、【判】+3、【魅】±0
知覚+12;生命感知30フィート、振動感知(不明瞭)30フィート
言語 共通語;いかなる言語も話せない
技能 〈運動〉+13、〈隠密〉+11、〈生存〉+12
【筋】+4、【敏】+2、【耐】+4、【知】-4、【判】+3、【魅】±0
AC 22;頑健+13、反応+11、意志+10
HP 75(負のエネルギーによる回復);完全耐性 即死効果、病気、麻痺状態、[毒]、気絶状態、visual
Pus Burst [reaction] トリガー The giant crawling hand takes piercing or slashing damage; 効果 A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save.
大成功 The creature takes no damage.
成功 The creature takes half damage and becomes sickened 1 .
失敗 The creature takes full damage and becomes sickened 2.
大失敗 The creature takes double damage and becomes sickened 3.
HP 75(負のエネルギーによる回復);完全耐性 即死効果、病気、麻痺状態、[毒]、気絶状態、visual
Pus Burst [reaction] トリガー The giant crawling hand takes piercing or slashing damage; 効果 A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save.
大成功 The creature takes no damage.
成功 The creature takes half damage and becomes sickened 1 .
失敗 The creature takes full damage and becomes sickened 2.
大失敗 The creature takes double damage and becomes sickened 3.
移動速度 20フィート
近接 [one-action] 爪 +15[+10/+5]、ダメージ 2d6+7[斬撃]、加えてつかみ
Mark Quarry/Mark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeksits quarry, to Survivalchecks when it Tracks its quarry, and damage rolls when it Strikes its quarry.
近接 [one-action] 爪 +15[+10/+5]、ダメージ 2d6+7[斬撃]、加えてつかみ
Mark Quarry/Mark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeksits quarry, to Survivalchecks when it Tracks its quarry, and damage rolls when it Strikes its quarry.