ハマトゥラ(バーブド・デヴィル) Hamatula (Barbed Devil)
Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon. In case the vicious spines protruding from their bodies and ability to teleport weren't deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in Hell . Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role.
“知識の想起”――フィーンド(〈宗教〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
“知識の想起”――フィーンド(〈宗教〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
ハマトゥラ Hamatula クリーチャー11
LE 中型 デヴィル フィーンド
出典 Bestiary 2 74ページ
知覚+24;上級暗視
言語 天上語、竜語、地獄語;テレパシー100フィート
技能 〈威圧〉+21、〈隠密〉+23、〈軽業〉+23、〈宗教〉+20、〈生存〉+22、〈秘術〉+18
【筋】+7、【敏】+6、【耐】+5、【知】+1、【判】+5、【魅】+4
知覚+24;上級暗視
言語 天上語、竜語、地獄語;テレパシー100フィート
技能 〈威圧〉+21、〈隠密〉+23、〈軽業〉+23、〈宗教〉+20、〈生存〉+22、〈秘術〉+18
【筋】+7、【敏】+6、【耐】+5、【知】+1、【判】+5、【魅】+4
AC 31;頑健+23、反応+20、意志+20;魔法に対する全てのセーヴに+1の状態ボーナス
HP 165;完全耐性 [火炎];抵抗 物理10(except 銀)、[毒]10;弱点 [善]10
Attack of Opportunity [reaction] Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity . It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger、a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.
HP 165;完全耐性 [火炎];抵抗 物理10(except 銀)、[毒]10;弱点 [善]10
Attack of Opportunity [reaction] Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity . It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger、a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.
移動速度 25フィート、飛行30フィート
近接 [one-action] barb +24[+19/+14](悪、魔法)、ダメージ 3d8+13[刺突]、加えて1d6[悪] and bloodletting
遠隔 [one-action] hurled barb +23[+18/+13](悪、魔法、射程単位60フィート)、ダメージ 2d8+13[刺突]、加えて1d6[悪] and bloodletting
信仰生得呪文 DC 27、攻撃+21;5レベル グリフ・オヴ・ウォーディング(回数無制限)、ディメンジョン・ドア;4レベル ディメンジョン・ドア(回数無制限);3レベル ハーム、パラライズ(×2);キャントリップ (5レベル) プロデュース・フレイム
儀式 DC 27;1レベル インファーナル・パクト
Bloodletting/Bloodletting On a critical hit, the hamatula's barbs deal 3d6 persistent bleed damage .
Frightful Strike/Frightful Strike [free-action] (信仰、感情、心術、恐怖、精神) トリガー The hamatula hits a creature with a barb Strike; 効果 The creature struck must succeed at a DC 27 Will save or become frightened 2 (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
Impaling Barb/Impaling Barb [two-actions] The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it immobilized(Escape DC 29).
Warden of Erebus/Warden of Erebus A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.
近接 [one-action] barb +24[+19/+14](悪、魔法)、ダメージ 3d8+13[刺突]、加えて1d6[悪] and bloodletting
遠隔 [one-action] hurled barb +23[+18/+13](悪、魔法、射程単位60フィート)、ダメージ 2d8+13[刺突]、加えて1d6[悪] and bloodletting
信仰生得呪文 DC 27、攻撃+21;5レベル グリフ・オヴ・ウォーディング(回数無制限)、ディメンジョン・ドア;4レベル ディメンジョン・ドア(回数無制限);3レベル ハーム、パラライズ(×2);キャントリップ (5レベル) プロデュース・フレイム
儀式 DC 27;1レベル インファーナル・パクト
Bloodletting/Bloodletting On a critical hit, the hamatula's barbs deal 3d6 persistent bleed damage .
Frightful Strike/Frightful Strike [free-action] (信仰、感情、心術、恐怖、精神) トリガー The hamatula hits a creature with a barb Strike; 効果 The creature struck must succeed at a DC 27 Will save or become frightened 2 (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
Impaling Barb/Impaling Barb [two-actions] The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it immobilized(Escape DC 29).
Warden of Erebus/Warden of Erebus A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.