キャリオン・ゴーレム Carrion Golem
Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion golem isn't a “true golem,” but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is that most who craft carrion golems don't do so out of true interest in the technique of golem crafting, but for the golem's ability to spread disease. The crafters of carrion golems send their mindless minions to cause immediate destruction and leave wakes of illness and death behind them.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
キャリオン・ゴーレム Carrion Golem クリーチャー4
アンコモン N 中型 ゴーレム 人造 精神なし
AC 19;頑健+13、反応+8、意志+10
HP 60;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、[雷撃]、疲労状態、治癒、魔法(後述のゴーレムのアンティマジックを参照)、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]、不調状態、気絶状態 ;抵抗 物理5(except adamantine or [斬撃])
ゴーレムのアンティマジック/Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage) healed by electricity (area 1d6 HP) slowed by cold
悪臭/Stench (オーラ、嗅覚) 40フィート. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1(plus slowed 1for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Vulnerable to Gentle Repose/Vulnerable to Gentle Repose Casting a gentle reposespell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success、slowed 1for 1d4 rounds on a success、and on a failure is immobilized and slowed for 1d4 rounds.
HP 60;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、[雷撃]、疲労状態、治癒、魔法(後述のゴーレムのアンティマジックを参照)、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]、不調状態、気絶状態 ;抵抗 物理5(except adamantine or [斬撃])
ゴーレムのアンティマジック/Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage) healed by electricity (area 1d6 HP) slowed by cold
悪臭/Stench (オーラ、嗅覚) 40フィート. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1(plus slowed 1for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Vulnerable to Gentle Repose/Vulnerable to Gentle Repose Casting a gentle reposespell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success、slowed 1for 1d4 rounds on a success、and on a failure is immobilized and slowed for 1d4 rounds.
移動速度 25フィート
近接 [one-action] 顎 +14[+9/+4](魔法)、ダメージ 2d10+4[刺突]、加えて汚穢熱
近接 [one-action] 爪 +14[+10/+6](機敏、魔法)、ダメージ 2d6+4[斬撃]、加えて汚穢熱
汚穢熱/Filth Fever (病気) The sickenedand unconsciousconditions from filth fever can't end or be reduced until the disease is cured.; セーヴィング・スロー DC 19 頑健;第1段階 carrier with no ill effect (1d4 hours) 第2段階 sickened 1 (1 day) 第3段階 sickened 1 and slowed 1 as long as it remains sickened (1 day) 第4段階 unconscious (1 day) 第5段階 dead
近接 [one-action] 顎 +14[+9/+4](魔法)、ダメージ 2d10+4[刺突]、加えて汚穢熱
近接 [one-action] 爪 +14[+10/+6](機敏、魔法)、ダメージ 2d6+4[斬撃]、加えて汚穢熱
汚穢熱/Filth Fever (病気) The sickenedand unconsciousconditions from filth fever can't end or be reduced until the disease is cured.; セーヴィング・スロー DC 19 頑健;第1段階 carrier with no ill effect (1d4 hours) 第2段階 sickened 1 (1 day) 第3段階 sickened 1 and slowed 1 as long as it remains sickened (1 day) 第4段階 unconscious (1 day) 第5段階 dead