コレド Korred
Korreds are reclusive fey in the form of small, hirsute individuals with long, animated manes of hair. While korreds have a natural affinity and admiration for stones and boulders, they prefer to dwell aboveground in areas of rocky forest or wooded hills rather than in caves. Korreds are a private people who don't take kindly to intruders, and they invariably work to drive off or kill any non-fey who stumble into their territory. Staunchly proud of their hair, korreds choose their minimal attire so as to allow their body hair to flow freely, often wearing only a belt with a pouch for throwing rocks and trimming shears—though this belt and pouch are rarely visible under their wild manes.
“知識の想起”――フェイ(〈自然〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
“知識の想起”――フェイ(〈自然〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
コレド Korred クリーチャー4
アンコモン CN 小型 フェイ
出典 Bestiary 2 155ページ
知覚+12;夜目
言語 共通語、森語
技能 〈隠密〉+11、〈軽業〉+11、〈芸能〉+13、〈製作〉+11、〈ペテン〉+13
【筋】+4、【敏】+3、【耐】+2、【知】+1、【判】+2、【魅】+5
アイテム クラブ 、岩5個入りのポーチ
知覚+12;夜目
言語 共通語、森語
技能 〈隠密〉+11、〈軽業〉+11、〈芸能〉+13、〈製作〉+11、〈ペテン〉+13
【筋】+4、【敏】+3、【耐】+2、【知】+1、【判】+2、【魅】+5
アイテム クラブ 、岩5個入りのポーチ
AC 21;頑健+10、反応+13、意志+10;魔法に対する全てのセーヴに+1の状態ボーナス
HP 65;弱点 冷たい鉄 5
Animated Hair/Animated Hair (オーラ、始原、変成術) 5フィート. The korred's long、animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become clumsy 1 (clumsy 2 on a critical failure) as long as it remains in the aura.
HP 65;弱点 冷たい鉄 5
Animated Hair/Animated Hair (オーラ、始原、変成術) 5フィート. The korred's long、animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become clumsy 1 (clumsy 2 on a critical failure) as long as it remains in the aura.
移動速度 25フィート
近接 [one-action] クラブ +14[+9/+4]、ダメージ 2d6+7[殴打]
遠隔 [one-action] 岩 +14[+9/+4](暴虐、射程単位20フィート)、ダメージ 1d6+7[殴打]
遠隔 [one-action] クラブ +14[+9/+4](投擲:10フィート)、ダメージ 2d6+7[殴打]
始原生得呪文 DC 21;6レベル ストーン・テル;4レベル シェイプ・ストーン(回数無制限)、シャター(回数無制限)
Hair Snare/Hair Snare [one-action] (無力化、始原、変成術) The korred causes a long, tangled length of their hair to detach from their body and snake out to coil around an adjacent creature. The creature must attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds.
成功 クリーチャーはなんの効果も受けない。
失敗 The hair wraps around the creature. The creature takes a –10-foot circumstance penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated).
大失敗 The creature is immobilized until it Escapes (DC 21) or the korred uses Hair Snare again.
Otherworldly Laugh/Otherworldly Laugh [two-actions] (聴覚、力術、無力化、始原、音波) 頻度 three times per day; 効果 The korred unleashes an otherworldly laugh. Each non-feycreature within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature is slowed 1for 1 round (or stunned 1 on a critical failure).
Stone Stride/Stone Stride [two-actions] (召喚術、地、始原、teleportation) The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30フィート that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30フィート. They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone Stride; if the korred attempts to do so, Stone Stride fails.
岩投げ [one-action]
近接 [one-action] クラブ +14[+9/+4]、ダメージ 2d6+7[殴打]
遠隔 [one-action] 岩 +14[+9/+4](暴虐、射程単位20フィート)、ダメージ 1d6+7[殴打]
遠隔 [one-action] クラブ +14[+9/+4](投擲:10フィート)、ダメージ 2d6+7[殴打]
始原生得呪文 DC 21;6レベル ストーン・テル;4レベル シェイプ・ストーン(回数無制限)、シャター(回数無制限)
Hair Snare/Hair Snare [one-action] (無力化、始原、変成術) The korred causes a long, tangled length of their hair to detach from their body and snake out to coil around an adjacent creature. The creature must attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds.
成功 クリーチャーはなんの効果も受けない。
失敗 The hair wraps around the creature. The creature takes a –10-foot circumstance penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated).
大失敗 The creature is immobilized until it Escapes (DC 21) or the korred uses Hair Snare again.
Otherworldly Laugh/Otherworldly Laugh [two-actions] (聴覚、力術、無力化、始原、音波) 頻度 three times per day; 効果 The korred unleashes an otherworldly laugh. Each non-feycreature within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature is slowed 1for 1 round (or stunned 1 on a critical failure).
Stone Stride/Stone Stride [two-actions] (召喚術、地、始原、teleportation) The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30フィート that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30フィート. They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone Stride; if the korred attempts to do so, Stone Stride fails.
岩投げ [one-action]