ワーボア Wereboar
Wereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they're inclined to interact with others, wereboars' short tempers and hostile nature lead other creatures to avoid them. Lone wereboars who settle down—often on remote farms—are extremely territorial, though others are content to roam and explore lands far from home. Their other habits also vary widely from individual to individual, right down to diet: some wereboars might feast on human flesh, while others are mostly vegetarian.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 16
“知識の想起”――人型生物(〈社会〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 16
“知識の想起”――人型生物(〈社会〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
ワーボア Wereboar クリーチャー2
CN 中型 人間 人型生物 魔獣 ワークリーチャー
出典 Bestiary 2 290ページ
知覚+8;夜目、鋭敏嗅覚(不明瞭)30フィート
言語 共通語;boar empathy
技能 〈威圧〉+5、〈運動〉+8、〈軽業〉+7、〈生存〉+7
【筋】+4、【敏】+1、【耐】+4、【知】±0、【判】+2、【魅】-1
Boar Empathy/Boar Empathy (占術、始原) The wereboar can communicate with boars and pigs.
アイテム ダガー(2)、スタデッド・レザー・アーマー
知覚+8;夜目、鋭敏嗅覚(不明瞭)30フィート
言語 共通語;boar empathy
技能 〈威圧〉+5、〈運動〉+8、〈軽業〉+7、〈生存〉+7
【筋】+4、【敏】+1、【耐】+4、【知】±0、【判】+2、【魅】-1
Boar Empathy/Boar Empathy (占術、始原) The wereboar can communicate with boars and pigs.
アイテム ダガー(2)、スタデッド・レザー・アーマー
移動速度 25フィート
近接 [one-action] ダガー +10[+6/+2](機敏、多用途:[斬撃])、ダメージ 1d4+6[刺突]
近接 [one-action] tusk +10[+5/+0]、ダメージ 1d8+6[刺突]、加えてcurse of the wereboar
近接 [one-action] 爪 +10[+6/+2](機敏)、ダメージ 1d4+6[刺突]
遠隔 [one-action] ダガー +7[+3/-1](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d4+4[刺突]
Boar Charge/Boar Charge [two-actions] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20フィート、they gain a +2 circumstance bonus to their attack roll.
変身 [one-action] (精神集中、完全変身、始原、変成術) The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn't already have (such as Grab), and they lose their weapon Strikes.
Human with fist +10 for 1d4+2 bludgeoning, or boar with Speed 40フィート and tusk for 2d6+4 piercing.
Curse of the Wereboar/Curse of the Wereboar (呪い、死霊術、始原) This curse affects only humanoids ; セーヴィング・スロー DC 15 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
月の狂乱/Moon Frenzy (完全変身、始原、変成術) When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5フィート、and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is fatigued for 2d4 hours.
近接 [one-action] ダガー +10[+6/+2](機敏、多用途:[斬撃])、ダメージ 1d4+6[刺突]
近接 [one-action] tusk +10[+5/+0]、ダメージ 1d8+6[刺突]、加えてcurse of the wereboar
近接 [one-action] 爪 +10[+6/+2](機敏)、ダメージ 1d4+6[刺突]
遠隔 [one-action] ダガー +7[+3/-1](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d4+4[刺突]
Boar Charge/Boar Charge [two-actions] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20フィート、they gain a +2 circumstance bonus to their attack roll.
変身 [one-action] (精神集中、完全変身、始原、変成術) The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn't already have (such as Grab), and they lose their weapon Strikes.
Human with fist +10 for 1d4+2 bludgeoning, or boar with Speed 40フィート and tusk for 2d6+4 piercing.
Curse of the Wereboar/Curse of the Wereboar (呪い、死霊術、始原) This curse affects only humanoids ; セーヴィング・スロー DC 15 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
月の狂乱/Moon Frenzy (完全変身、始原、変成術) When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5フィート、and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is fatigued for 2d4 hours.