ウィッチワード Witchwyrd
Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism— and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them.
These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2フィート tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit—perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2フィート tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit—perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
ウィッチワード Witchwyrd クリーチャー6
アンコモン LN 中型 人型生物
出典 Bestiary 2 294ページ、Pathfinder #149: Against the Scarlet Triad 90ページ
知覚+12;暗視
言語 共通語、竜語;次元界言語1つ以上;タンズ
技能 〈威圧〉+15、〈交渉〉+15、〈知識:砂漠〉+14、〈秘術〉+16、〈ペテン〉+15
【筋】+3、【敏】+3、【耐】+1、【知】+4、【判】+3、【魅】+5
アイテム +1 ランサー
知覚+12;暗視
言語 共通語、竜語;次元界言語1つ以上;タンズ
技能 〈威圧〉+15、〈交渉〉+15、〈知識:砂漠〉+14、〈秘術〉+16、〈ペテン〉+15
【筋】+3、【敏】+3、【耐】+1、【知】+4、【判】+3、【魅】+5
アイテム +1 ランサー
AC 22;頑健+13、反応+13、意志+15
HP 110;抵抗 [力場]5
Absorb Force/Absorb Force [reaction] (秘術、力術、力場) 頻度 once per round; トリガー A magic missile is fired at the witchwyrd、and the witchwyrd is aware of it and has a free hand; 効果 The witchwyrd “catches” the missile、absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.
HP 110;抵抗 [力場]5
Absorb Force/Absorb Force [reaction] (秘術、力術、力場) 頻度 once per round; トリガー A magic missile is fired at the witchwyrd、and the witchwyrd is aware of it and has a free hand; 効果 The witchwyrd “catches” the missile、absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.
移動速度 25フィート
近接 [one-action] ランサー+16[+11/+6](武器落とし、魔法、間合い:10フィート)、ダメージ 1d10+6[刺突]
近接 [one-action] 拳 +15[+11/+7](機敏、非致傷)、ダメージ 1d6+6[殴打]、加えてつかみ
秘術生得呪文 DC 23;5レベル ディメンジョン・ドア;4レベル サジェスチョン、リジリアント・スフィアー、レジスト・エナジー(×2);3レベル ディスペル・マジック;2レベル ミラー・イメージ;1レベル アンシーン・サーヴァント(回数無制限)、フローティング・ディスク(回数無制限);キャントリップ (3レベル) ディテクト・マジック;常時 (5レベル) タンズ
Force Bolt/Force Bolt [one-action]~[three-actions] (秘術、力術、力場) The witchwyrd fires one magic missile per action spent (dealing 1d4+1 force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.
近接 [one-action] ランサー+16[+11/+6](武器落とし、魔法、間合い:10フィート)、ダメージ 1d10+6[刺突]
近接 [one-action] 拳 +15[+11/+7](機敏、非致傷)、ダメージ 1d6+6[殴打]、加えてつかみ
秘術生得呪文 DC 23;5レベル ディメンジョン・ドア;4レベル サジェスチョン、リジリアント・スフィアー、レジスト・エナジー(×2);3レベル ディスペル・マジック;2レベル ミラー・イメージ;1レベル アンシーン・サーヴァント(回数無制限)、フローティング・ディスク(回数無制限);キャントリップ (3レベル) ディテクト・マジック;常時 (5レベル) タンズ
Force Bolt/Force Bolt [one-action]~[three-actions] (秘術、力術、力場) The witchwyrd fires one magic missile per action spent (dealing 1d4+1 force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.