イエロー・マスクの潜伏者 Yellow Musk Creeper
Made up of thick, green vines with numerous yellow flowers, the yellow musk creeper grows at places where the ground is enriched with spilled blood and corpses, like battlefields and graveyards. An ideal environment for the yellow musk creeper isn't inhabited, but draws occasional humanoid visitors the plant can transform into thralls. The yellow musk creeper enraptures creatures with its bright yellow pollen to bring them close. It then physically alters their brains with its tendrils, implanting a seed in each to turn the creatures into mindless thralls. The yellow musk creeper might try to take over a sleeping creature, but it lacks the faculties to sneak up on anyone, and is likely to wake victims before it can drag itself close enough.
The plant's pollen can spread far on the wind but quickly becomes too diffuse to cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of the pollen, which stays potent even in harmless quantities. A sprouting creeper is also easy to detect, since it grows from the rotting, messy corpse of a thrall creature.
“知識の想起”――植物(〈自然〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
The plant's pollen can spread far on the wind but quickly becomes too diffuse to cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of the pollen, which stays potent even in harmless quantities. A sprouting creeper is also easy to detect, since it grows from the rotting, messy corpse of a thrall creature.
“知識の想起”――植物(〈自然〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
イエロー・マスクの潜伏者 Yellow Musk Creeper クリーチャー2
N 中型 植物 精神なし
AC 18;頑健+10、反応+6、意志+4
HP 34;完全耐性 [精神];弱点 [火炎]5
HP 34;完全耐性 [精神];弱点 [火炎]5
移動速度 5フィート
近接 [one-action] 触手 +9[+4/-1](間合い:10フィート)、ダメージ 1d10+3[刺突]
Bore into Brain/Bore into Brain [three-actions] (操作、精神) The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoidcreature that's unconscious, willing, or fascinatedby Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a DC 18 Fortitude save or become stupefied 1(stupefied 2 on a critical failure). Subsequent failed saves against Bore into Brain increase the stupefied value. If the creature reaches stupefied 5, it is turned into a yellow musk thrall . Boring into a creature's brain doesn't end fascination caused by Spray Pollen.
Spray Pollen/Spray Pollen [two-actions] (精神、毒、無力化) The yellow musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will save. Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. If anyone takes a hostile action against the creature or its allies, the effect ends. Otherwise, the creature can attempt a new save at the end of each of its turns. On a success, the effects end.
大失敗 As failure, but the condition doesn't end automatically if anyone takes a hostile action against the creature or its allies.
近接 [one-action] 触手 +9[+4/-1](間合い:10フィート)、ダメージ 1d10+3[刺突]
Bore into Brain/Bore into Brain [three-actions] (操作、精神) The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoidcreature that's unconscious, willing, or fascinatedby Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a DC 18 Fortitude save or become stupefied 1(stupefied 2 on a critical failure). Subsequent failed saves against Bore into Brain increase the stupefied value. If the creature reaches stupefied 5, it is turned into a yellow musk thrall . Boring into a creature's brain doesn't end fascination caused by Spray Pollen.
Spray Pollen/Spray Pollen [two-actions] (精神、毒、無力化) The yellow musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will save. Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. If anyone takes a hostile action against the creature or its allies, the effect ends. Otherwise, the creature can attempt a new save at the end of each of its turns. On a success, the effects end.
大失敗 As failure, but the condition doesn't end automatically if anyone takes a hostile action against the creature or its allies.