アンゲウヴォラ Angheuvore
Angheuvores, or mortic elves, have an insatiable hunger for raw humanoid flesh— though they're reluctant to feed on other elves. Most stalk the streets of human nations, such as Druma, Razmiran, and the River Kingdoms. Impatient and impulsive, they're opportunistic hunters, preying on the wounded and isolated.
“知識の想起”――人型生物(〈社会〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
“知識の想起”――人型生物(〈社会〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
アンゲウヴォラ・フレッシュナウアー Angheuvore Flesh-Gnawer クリーチャー2
レア NE 中型 エルフ 人型生物 モルティック
出典 Bestiary 3 174ページ
知覚+7;暗視 、carrion 鋭敏嗅覚(不明瞭)30フィート
言語 共通語、エルフ語、死霊語
技能 〈威圧〉+5、〈医術〉+5、〈運動〉+7、〈隠密〉+8、〈軽業〉+8、〈生存〉+5
【筋】+3、【敏】+4、【耐】+3、【知】+2、【判】+1、【魅】+1
アイテム コンポジット・ショートボウ(アロー20本)、エルヴン・カーヴ・ブレード
知覚+7;暗視 、carrion 鋭敏嗅覚(不明瞭)30フィート
言語 共通語、エルフ語、死霊語
技能 〈威圧〉+5、〈医術〉+5、〈運動〉+7、〈隠密〉+8、〈軽業〉+8、〈生存〉+5
【筋】+3、【敏】+4、【耐】+3、【知】+2、【判】+1、【魅】+1
アイテム コンポジット・ショートボウ(アロー20本)、エルヴン・カーヴ・ブレード
AC 18;頑健+9、反応+10、意志+5
HP 30(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground、such as an area blessed by sanctified ground、is slowed 1 .
HP 30(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground、such as an area blessed by sanctified ground、is slowed 1 .
移動速度 30フィート
近接 [one-action] 顎 +10[+5/+0](巧技)、ダメージ 1d6+5[刺突]、加えてparalysis
近接 [one-action] エルヴン・カーヴ・ブレード +10[+5/+0](巧技、加圧)、ダメージ 1d8+5[斬撃]
遠隔 [one-action] コンポジット・ショートボウ +10[+5/+0](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+3[刺突]
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Invigorating Feast/Invigorating Feast [one-action] (操作) 必要条件 The angheuvore is adjacent to a paralyzed, restrained, or unconsciouscreature, or a deceased creature that died in the last hour; 効果 The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save) a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
Paralysis/Paralysis (信仰、無力化、死霊術) Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become paralyzed . It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
近接 [one-action] 顎 +10[+5/+0](巧技)、ダメージ 1d6+5[刺突]、加えてparalysis
近接 [one-action] エルヴン・カーヴ・ブレード +10[+5/+0](巧技、加圧)、ダメージ 1d8+5[斬撃]
遠隔 [one-action] コンポジット・ショートボウ +10[+5/+0](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+3[刺突]
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Invigorating Feast/Invigorating Feast [one-action] (操作) 必要条件 The angheuvore is adjacent to a paralyzed, restrained, or unconsciouscreature, or a deceased creature that died in the last hour; 効果 The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save) a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
Paralysis/Paralysis (信仰、無力化、死霊術) Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become paralyzed . It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.