ガーギスト Gurgist
Humans that become mortics are known as gurgists. They retain their personalities and intelligence, but their bodies rot with every beat of their heart. Gurgists ceaselessly crave raw meat; consuming large quantities can slow, or even reverse, their body's putrefaction for a short time. A gurgist that refuses to consume raw meat rots to death.
Unlike other mortics, gurgists are capable of sating their hunger without resorting to depravity, making them more likely to be nonevil compared to other mortics. Most gurgists hunt and raise livestock for food—including animals many consider too dangerous to tame. To battle their constant hunger, many take up a single craft, hobby, or performing art to obsess over until the drive to create overcomes the urge to consume. Many study magic or medicine, researching methods to reverse their condition or suspend their putrescence. Others cling to religion, uttering prayers despite the pain and begging the gods to cleanse them of evil.
Nearly all gurgists are disgusted by their clumsy, rotting bodies. They shroud themselves in fine clothes and cover their faces with elaborate masks. Most consider their mask their true face.
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
Unlike other mortics, gurgists are capable of sating their hunger without resorting to depravity, making them more likely to be nonevil compared to other mortics. Most gurgists hunt and raise livestock for food—including animals many consider too dangerous to tame. To battle their constant hunger, many take up a single craft, hobby, or performing art to obsess over until the drive to create overcomes the urge to consume. Many study magic or medicine, researching methods to reverse their condition or suspend their putrescence. Others cling to religion, uttering prayers despite the pain and begging the gods to cleanse them of evil.
Nearly all gurgists are disgusted by their clumsy, rotting bodies. They shroud themselves in fine clothes and cover their faces with elaborate masks. Most consider their mask their true face.
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ガーギスト・マウラー Gurgist Mauler クリーチャー6
レア N 中型 人間 人型生物 モルティック
出典 Bestiary 3 175ページ
知覚+14;暗視
言語 共通語、死霊語
技能 〈医術〉+12、〈運動〉+17、〈芸能〉+12、〈製作〉+15、〈秘術〉+13、〈ペテン〉+14
【筋】+5、【敏】+2、【耐】+4、【知】+3、【判】+4、【魅】+2
Nourishing Feast/Nourishing Feast The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on Deceptionchecks and DCs to pass as a non-mortic human . While under the effects of Nourishing Feast, Rotting Flesh ceases to function.
アイテム +1 モール、コンポジット・ショートボウ(アロー20本)、ハイド・アーマー
知覚+14;暗視
言語 共通語、死霊語
技能 〈医術〉+12、〈運動〉+17、〈芸能〉+12、〈製作〉+15、〈秘術〉+13、〈ペテン〉+14
【筋】+5、【敏】+2、【耐】+4、【知】+3、【判】+4、【魅】+2
Nourishing Feast/Nourishing Feast The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on Deceptionchecks and DCs to pass as a non-mortic human . While under the effects of Nourishing Feast, Rotting Flesh ceases to function.
アイテム +1 モール、コンポジット・ショートボウ(アロー20本)、ハイド・アーマー
AC 23;頑健+14、反応+12、意志+16
HP 120(負のエネルギーによる回復);弱点 [斬撃]5
Consecration Vulnerability/Consecration Vulnerability A gurgist in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Rotting Flesh/Rotting Flesh Any creature that hits the gurgist with an unarmedattack、tries to Grapplethem、or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
HP 120(負のエネルギーによる回復);弱点 [斬撃]5
Consecration Vulnerability/Consecration Vulnerability A gurgist in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Rotting Flesh/Rotting Flesh Any creature that hits the gurgist with an unarmedattack、tries to Grapplethem、or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
移動速度 25フィート
近接 [one-action] モール+18[+13/+8](魔法、突き飛ばし)、ダメージ 1d12+8[殴打]、加えて打ち倒し
近接 [one-action] 拳 +17[+13/+9](機敏)、ダメージ 1d8+8[殴打]
遠隔 [one-action] コンポジット・ショートボウ +14[+9/+4](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+5[刺突]
Calculated Blow/Calculated Blow [two-actions] The gurgist makes a melee Strike, aiming for their target's weak points and taking their time to line up a precise blow. If this Strike hits, the gurgist deals an additional 1d8 precision damage, and the target must succeed at a DC 23 Fortitude save or become clumsy 2 for 1 minute.
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The gurgist draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The gurgist gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the gurgist is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the gurgist holds their breath (up to 9 rounds).
Tackle/Tackle [two-actions] The gurgist Strides twice and then attempts to Grapplea creature. On a success, the target is also knocked prone .
近接 [one-action] モール+18[+13/+8](魔法、突き飛ばし)、ダメージ 1d12+8[殴打]、加えて打ち倒し
近接 [one-action] 拳 +17[+13/+9](機敏)、ダメージ 1d8+8[殴打]
遠隔 [one-action] コンポジット・ショートボウ +14[+9/+4](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+5[刺突]
Calculated Blow/Calculated Blow [two-actions] The gurgist makes a melee Strike, aiming for their target's weak points and taking their time to line up a precise blow. If this Strike hits, the gurgist deals an additional 1d8 precision damage, and the target must succeed at a DC 23 Fortitude save or become clumsy 2 for 1 minute.
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The gurgist draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The gurgist gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the gurgist is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the gurgist holds their breath (up to 9 rounds).
Tackle/Tackle [two-actions] The gurgist Strides twice and then attempts to Grapplea creature. On a success, the target is also knocked prone .