ウィーサーク Wihsaak
These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify. When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.
“知識の想起”――フィーンド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――フィーンド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
ウィーサーク Wihsaak クリーチャー6
NE 中型 サーキル フィーンド
出典 Bestiary 3 220ページ
知覚+14;暗視
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈威圧〉+15、〈隠密〉+15、〈軽業〉+13、〈ペテン〉+15
【筋】+4、【敏】+5、【耐】+4、【知】+1、【判】+2、【魅】+3
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
知覚+14;暗視
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈威圧〉+15、〈隠密〉+15、〈軽業〉+13、〈ペテン〉+15
【筋】+4、【敏】+5、【耐】+4、【知】+1、【判】+2、【魅】+3
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 24;頑健+14、反応+15、意志+14
HP 105;完全耐性 恐怖;弱点 [善]5
Swarmwalker/Swarmwalker Swarmsof animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
HP 105;完全耐性 恐怖;弱点 [善]5
Swarmwalker/Swarmwalker Swarmsof animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
移動速度 30フィート、飛行40フィート
近接 [one-action] 爪 +17[+12/+7](巧技)、ダメージ 2d10+7[斬撃]、加えて1d4[悪]
信仰生得呪文 DC 23;4レベル サジェスチョン;3レベル ヴォーミット・スウォーム、フィアー;2レベル シー・インヴィジビリティ、ブラー;キャントリップ (3レベル) ディテクト・マジック
Droning Distraction/Droning Distraction [one-action] (聴覚、信仰、力術、無力化、精神) 効果 The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100フィート must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is confusedand stupefied 1 for 1 round.
大失敗 The creature is confused for 1 round and stupefied 2 for 1 minute.
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
近接 [one-action] 爪 +17[+12/+7](巧技)、ダメージ 2d10+7[斬撃]、加えて1d4[悪]
信仰生得呪文 DC 23;4レベル サジェスチョン;3レベル ヴォーミット・スウォーム、フィアー;2レベル シー・インヴィジビリティ、ブラー;キャントリップ (3レベル) ディテクト・マジック
Droning Distraction/Droning Distraction [one-action] (聴覚、信仰、力術、無力化、精神) 効果 The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100フィート must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is confusedand stupefied 1 for 1 round.
大失敗 The creature is confused for 1 round and stupefied 2 for 1 minute.
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.