シュライン・スケルム Shrine Skelm
The unquestioned authority that a priest wields, with influence over even the most intimate details of a congregation's lives, is the ultimate prize for a shrine skelm. Most shrine skelms insinuate themselves into positions of judgment in powerful religious groups to gain that power for their own use and abuse. Shrine skelms wear the old-fashioned, traditional apparel of whatever faith they've infiltrated, brandishing religious symbols made of precious metals to better blend in and give an impression of age and power.
No matter what religion they infiltrate, a shrine skelm is a master at taking established teachings out of context to justify elaborate, painful, and often humiliating punishments for his victims. He usually targets people with the audacity to question his position or teachings, but also relentlessly harasses anyone he envies.
Shrine skelms are skilled listeners, especially in settings like group prayers where they can learn worshippers' fears or hopes. They exploit whatever information they learn for their own prestige and power, but they also watch for jealousy and the seeds of rage that could be nurtured to make a new skelm. They can even intercept sincere prayers and steal their effects for themselves, and they command several spells to manipulate and control their unwitting, vulnerable victims.
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
No matter what religion they infiltrate, a shrine skelm is a master at taking established teachings out of context to justify elaborate, painful, and often humiliating punishments for his victims. He usually targets people with the audacity to question his position or teachings, but also relentlessly harasses anyone he envies.
Shrine skelms are skilled listeners, especially in settings like group prayers where they can learn worshippers' fears or hopes. They exploit whatever information they learn for their own prestige and power, but they also watch for jealousy and the seeds of rage that could be nurtured to make a new skelm. They can even intercept sincere prayers and steal their effects for themselves, and they command several spells to manipulate and control their unwitting, vulnerable victims.
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
シュライン・スケルム Shrine Skelm クリーチャー5
LE 中型 スケルム 人型生物
出典 Bestiary 3 239ページ
知覚+11;鋭敏嗅覚(不明瞭)30フィート
言語 アクロ語、共通語;テレパシー30フィート
技能 〈威圧〉+14、〈運動〉+12、〈隠密〉+12、〈宗教〉+11、〈伝承学〉+11、〈盗賊〉+12、〈ペテン〉+14
【筋】+5、【敏】+3、【耐】+4、【知】+4、【判】+2、【魅】+5
アイテム 銀製の宗教印
知覚+11;鋭敏嗅覚(不明瞭)30フィート
言語 アクロ語、共通語;テレパシー30フィート
技能 〈威圧〉+14、〈運動〉+12、〈隠密〉+12、〈宗教〉+11、〈伝承学〉+11、〈盗賊〉+12、〈ペテン〉+14
【筋】+5、【敏】+3、【耐】+4、【知】+4、【判】+2、【魅】+5
アイテム 銀製の宗教印
AC 22;頑健+13、反応+12、意志+11;感情効果に対するすべてのセーヴに-1
HP 80;弱点 冷たい鉄 5
Seize Prayer/Seize Prayer [reaction] (防御術、精神集中、伝承) トリガー A creature the shrine skelm can hear within 30フィート Casts a divineSpell with a verbal component; 効果 The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14、counteract level 3rd). If he successfully counteracts the spell、the skelm and the caster each take 1d8 mental damage per level of the triggering spell、and if the spell had one or more targets、the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).
HP 80;弱点 冷たい鉄 5
Seize Prayer/Seize Prayer [reaction] (防御術、精神集中、伝承) トリガー A creature the shrine skelm can hear within 30フィート Casts a divineSpell with a verbal component; 効果 The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14、counteract level 3rd). If he successfully counteracts the spell、the skelm and the caster each take 1d8 mental damage per level of the triggering spell、and if the spell had one or more targets、the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).
移動速度 25フィート
近接 [one-action] 拳 +15[+11/+7](機敏、魔法)、ダメージ 2d4+7[殴打]、加えてつかみ
近接 [one-action] antler +15[+10/+5](魔法)、ダメージ 2d8+7[刺突]、加えて打ち倒し
伝承生得呪文 DC 22;3レベル エンスロール、コマンド、スーズ、マインド・リーディング(×3)
変身 [one-action] (精神集中、伝承、完全変身、変成術) The shrine skelm can take on the appearance of any Medium male humanoid . This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
近接 [one-action] 拳 +15[+11/+7](機敏、魔法)、ダメージ 2d4+7[殴打]、加えてつかみ
近接 [one-action] antler +15[+10/+5](魔法)、ダメージ 2d8+7[刺突]、加えて打ち倒し
伝承生得呪文 DC 22;3レベル エンスロール、コマンド、スーズ、マインド・リーディング(×3)
変身 [one-action] (精神集中、伝承、完全変身、変成術) The shrine skelm can take on the appearance of any Medium male humanoid . This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.