ソウル・スケルム Soul Skelm
Soul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their mortality with even more fiendish aspects. These skelms bully and exploit the souls of the dead, binding souls and undead to keep themselves indefinitely young. They bully living victims as well, stoking regret and shame even from inconsequential minutiae or outright fabrications until these feelings become unbreakable ties that the skelm can leverage from beyond the grave. A soul skelm's attentions can leave a victim isolated from friends and allies, making them all the more susceptible to the skelm's manipulations.
Ambitious soul skelms—often those who arise from palace skelms —search out powerful, high-strung mortals and trick them into bringing ridicule or shame on themselves. After their victim's death, the skelms gleefully remind them of their mortal failings, feeding on their despair.
“知識の想起”――フィーンド(〈宗教〉) : DC 27
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
Ambitious soul skelms—often those who arise from palace skelms —search out powerful, high-strung mortals and trick them into bringing ridicule or shame on themselves. After their victim's death, the skelms gleefully remind them of their mortal failings, feeding on their despair.
“知識の想起”――フィーンド(〈宗教〉) : DC 27
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ソウル・スケルム Soul Skelm クリーチャー10
LE 中型 スケルム 人型生物 フィーンド
出典 Bestiary 3 241ページ
知覚+19;暗視、鋭敏嗅覚(不明瞭)30フィート
言語 アクロ語、共通語
技能 〈運動〉+22、〈隠密〉+17、〈社会〉+19、〈伝承学〉+19、〈ペテン〉+21
【筋】+6、【敏】+3、【耐】+5、【知】+3、【判】+5、【魅】+7
アイテム +1ストライキング・ゴースト・タッチ・スパイクト・チェイン
知覚+19;暗視、鋭敏嗅覚(不明瞭)30フィート
言語 アクロ語、共通語
技能 〈運動〉+22、〈隠密〉+17、〈社会〉+19、〈伝承学〉+19、〈ペテン〉+21
【筋】+6、【敏】+3、【耐】+5、【知】+3、【判】+5、【魅】+7
アイテム +1ストライキング・ゴースト・タッチ・スパイクト・チェイン
AC 29;頑健+19、反応+17、意志+21;感情効果に対するすべてのセーヴに-2
HP 170;完全耐性 憑依;弱点 冷たい鉄 10
HP 170;完全耐性 憑依;弱点 冷たい鉄 10
移動速度 30フィート
近接 [one-action] 拳 +22[+18/+14](機敏、悪、魔法)、ダメージ 2d8+12[殴打]、加えてつかみ
近接 [one-action] antler +22[+17/+12](悪、魔法)、ダメージ 2d12+12[刺突]、加えて打ち倒し
近接 [one-action] スパイクト・チェイン+23[+18/+13](武器落とし、悪、魔法、足払い)、ダメージ 2d8+12[斬撃]、加えて打ち倒し
伝承生得呪文 DC 29;7レベル プレイン・シフト(自身のみ;アストラル界もしくは物質界のみ);5レベル イリューソリイ・クリーチャー、ハーム、マインド・プローブ、モディファイ・メモリー;4レベル ディメンジョン・ドア(回数無制限);2レベル インヴィジビリティ(回数無制限)、サイレンス(回数無制限)
Bully the Departed/Bully the Departed [one-action] (聴覚、感情、精神、伝承、心術) The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration15 (deactivated by force or good), and he deals an extra 1d8 evil damage on his Strikes.
変身 [one-action] (精神集中、伝承、完全変身、変成術) The soul skelm can take on the appearance of any Medium male humanoid . This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
Isolating Lash/Isolating Lash [two-actions] (幻術、伝承) The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is flat-footeduntil the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes invisible , inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.
近接 [one-action] 拳 +22[+18/+14](機敏、悪、魔法)、ダメージ 2d8+12[殴打]、加えてつかみ
近接 [one-action] antler +22[+17/+12](悪、魔法)、ダメージ 2d12+12[刺突]、加えて打ち倒し
近接 [one-action] スパイクト・チェイン+23[+18/+13](武器落とし、悪、魔法、足払い)、ダメージ 2d8+12[斬撃]、加えて打ち倒し
伝承生得呪文 DC 29;7レベル プレイン・シフト(自身のみ;アストラル界もしくは物質界のみ);5レベル イリューソリイ・クリーチャー、ハーム、マインド・プローブ、モディファイ・メモリー;4レベル ディメンジョン・ドア(回数無制限);2レベル インヴィジビリティ(回数無制限)、サイレンス(回数無制限)
Bully the Departed/Bully the Departed [one-action] (聴覚、感情、精神、伝承、心術) The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration15 (deactivated by force or good), and he deals an extra 1d8 evil damage on his Strikes.
変身 [one-action] (精神集中、伝承、完全変身、変成術) The soul skelm can take on the appearance of any Medium male humanoid . This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
Isolating Lash/Isolating Lash [two-actions] (幻術、伝承) The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is flat-footeduntil the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes invisible , inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.