源泉魔法 Wellspring Magic
出典 Secrets of Magic 245ページ
Wellspring magic wells up within characters so mightily that it can overwhelm them and explode out of their control. Characters with wellsprings can recover spells throughout the day, powering through countless battles, but the overwhelming flow of magic could form a violent surge at any moment.
Wellspring magic wells up within characters so mightily that it can overwhelm them and explode out of their control. Characters with wellsprings can recover spells throughout the day, powering through countless battles, but the overwhelming flow of magic could form a violent surge at any moment.
稀少度:レア
Your wellspring, by definition, lies outside your full control. The inherent contradiction is that you have greater potential for power, but you can't use it exactly as you wish. Regardless of whether you see it as a boon or a curse, it demands of you a degree of surrender if you're to use your magic at all.
A magic wellspring often comes as an intrinsic part of the caster's own magic, whether granted or inherited. Characters can also receive wellsprings of magic as gifts from powerful entities or when they're released from other sources of potent magical energy. Being nearby when an artifact is destroyed or a powerful magical being dies can, rarely, leave a permanent wellspring in a character.
Choosing the wellspring mage archetype gives you the abilities related to this type of magic. This is a class archetype, chosen at 1st level as explained below. Consider what source will be most satisfying for your character, and think about how they feel when experiencing the influx of wellspring magic. Does the wellspring feel like a true part of your being? Like an unwanted outsider working its will through you? Like a problem to be solved? An aspect of yourself to come to terms with? As noted in the archetype, high-stress situations cause the wellspring magic roll. You can work with your GM to refine what sorts of situations might be high-stress for you that wouldn't be for other characters.
Using Wellspring Magic Using Wellspring Magic
出典 Secrets of Magic 248ページ
Wellspring magic is most often appropriate for oracles who struggle to handle seemingly endless magic sent from the gods unasked, and for sorcerers with exceptional raw power but not exceptional discipline. More rarely, a particularly interested muse might give a bard a wellspring of irresistible creative energy in exchange for using it to humiliate or cast down a rival fey lord at exceptional personal risk. Summoners very rarely experience wellsprings because of the nature of their link to their eidolon, but when they do, the wellspring is most often connected to a magical essence associated with the eidolon. When sent by an entity such as a god, this power is generally an ambitious gamble to further one or more far-reaching schemes.
Wellspring magic is most often appropriate for oracles who struggle to handle seemingly endless magic sent from the gods unasked, and for sorcerers with exceptional raw power but not exceptional discipline. More rarely, a particularly interested muse might give a bard a wellspring of irresistible creative energy in exchange for using it to humiliate or cast down a rival fey lord at exceptional personal risk. Summoners very rarely experience wellsprings because of the nature of their link to their eidolon, but when they do, the wellspring is most often connected to a magical essence associated with the eidolon. When sent by an entity such as a god, this power is generally an ambitious gamble to further one or more far-reaching schemes.
Multiclass Variant Multiclass Variant
出典 Secrets of Magic 248ページ
As a variant, a GM can consider applying wellspring magic to characters with the oracle or sorcerer multiclass dedication to represent struggling to control their new powers. If used this way, you might allow players who wish to represent their character mastering the surging power to remove the wellspring mage archetype when they gain an appropriate level without retraining.
As a variant, a GM can consider applying wellspring magic to characters with the oracle or sorcerer multiclass dedication to represent struggling to control their new powers. If used this way, you might allow players who wish to represent their character mastering the surging power to remove the wellspring mage archetype when they gain an appropriate level without retraining.
Areas of Wellspring Magic Areas of Wellspring Magic
出典 Secrets of Magic 248ページ
A GM might implement wellspring magic in areas where there is an overload of magic or where magic is unstable. When using it in this way, you can apply chosen effects of the wellspring mage archetype to all spellcasters in the area, or even give the archetype to spellcasters in the area as a temporary free archetype.
A GM might implement wellspring magic in areas where there is an overload of magic or where magic is unstable. When using it in this way, you can apply chosen effects of the wellspring mage archetype to all spellcasters in the area, or even give the archetype to spellcasters in the area as a temporary free archetype.
The ravaged Mana Wastes might be a good place to use this style of wellspring magic. For other planes, the extraplanar First World, home of the fey, and the chaotic Maelstrom are excellent candidates.
ウェルスプリング・メイジ Wellspring Mage
The source of your magic buckles against your control, always pressing to be released.
Wellspring Magic (1st) Wellspring Magic (1st)
You regain magic power quickly, but it can be difficult for you to control. You must select Wellspring Mage Dedication as your 2nd-level class feat.
前提条件:You must have a class that casts spells with a spell repertoire.
ウェルスプリング・メイジの調整:You learn spells as normal for your class, but change your spontaneous spellcasting in the following ways.
You can cast fewer spells each day unless you gain more spells thanks to your wellspring. Reduce your number of spell slots of each spell level by 1. Reduce the number of cantrips you gain from your class by 1.
A wellspring of magic fills you with power that's not fully under your control. When you roll initiative for a non-trivial combat encounter, as well as in other high-stress situations of the GM's choice, magic wells up within you. Attempt a DC 6 flat check.
大成功 You temporarily recover an expended spell slot of any level of your choice. The temporary spell slot lasts for 1 minute, and if you don't use it by then, you experience an immediate wellspring surge.
成功 As critical success, except you randomly determine the level of spell slot from among your top three spell levels (or all your levels of spell slots if you have fewer than three). The slot lasts 3 rounds instead of 1 minute.
失敗 You generate a wellspring surge, with a spell level chosen randomly among your top three levels of spell slots (or all your levels if you have fewer than three).
成功 As critical success, except you randomly determine the level of spell slot from among your top three spell levels (or all your levels of spell slots if you have fewer than three). The slot lasts 3 rounds instead of 1 minute.
失敗 You generate a wellspring surge, with a spell level chosen randomly among your top three levels of spell slots (or all your levels if you have fewer than three).
You can gain a temporary spell slot no more than twice per day. If you would gain a temporary spell slot for a level that has no expended spell slots, there's no effect. If you use a temporary slot to cast a spell with a duration, the spell ends whenever you would have lost the slot if its duration hasn't yet elapsed. If you roll for wellspring magic while you currently have a temporary spell slot, you automatically fail the flat check.
《ウェルスプリング・メイジへの専念》 特技2 Wellspring Mage Dedication
レア アーキタイプ クラス 専念
出典 Secrets of Magic 249ページ
アーキタイプ ウェルスプリング・メイジ
前提条件 wellspring magic
アーキタイプ ウェルスプリング・メイジ
前提条件 wellspring magic
There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.
特殊 ウェルスプリング・メイジ・アーキタイプから他に2つ以上特技を得るまで、君は他の専念特技を選択できない。
Wellspring Control 特技4 Wellspring Control
アーキタイプ 幸運
When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice. This doesn't apply when you cause another creature to generate a wellspring surge.
Urgent Upwelling [reaction] 特技6 Urgent Upwelling
アーキタイプ
出典 Secrets of Magic 249ページ
アーキタイプ ウェルスプリング・メイジ
頻度 10分に1回
前提条件 《ウェルスプリング・メイジへの専念》
トリガー An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.
アーキタイプ ウェルスプリング・メイジ
頻度 10分に1回
前提条件 《ウェルスプリング・メイジへの専念》
トリガー An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.
Defeat lets you to tap into your wellspring. Attempt the flat check for wellspring magic. If you critically succeed, you can choose to forgo gaining a temporary spell slot to instead have the triggering enemy undergo a wellspring surge. This surge functions just as it would for you, the only difference being that it emits from the enemy.
《エネルギーの共鳴》 [reaction] 特技8* Energetic Resonance
防御術 ソーサラー
出典 Advanced Player's Guide 139ページ
アーキタイプ ウェルスプリング・メイジ
トリガー 君が呪文から[強酸]、[氷雪]、[雷撃]、[火炎]、[音波]ダメージを受けようとしている。
必要条件 君はトリガーとなった呪文以上のレベルの、未使用の呪文スロットを持っている。
* この《エネルギーの共鳴》特技はアーキタイプでの使用を想定したもので、元の特技とは異なるレベルで使用権を得る。
アーキタイプ ウェルスプリング・メイジ
トリガー 君が呪文から[強酸]、[氷雪]、[雷撃]、[火炎]、[音波]ダメージを受けようとしている。
必要条件 君はトリガーとなった呪文以上のレベルの、未使用の呪文スロットを持っている。
* この《エネルギーの共鳴》特技はアーキタイプでの使用を想定したもので、元の特技とは異なるレベルで使用権を得る。
君の血は魔法のエネルギーと共鳴し、害をなそうとする呪文の効果を緩和する。トリガーとなった呪文のレベル以上の呪文スロットを1つ消費する。君は使用された呪文スロットのレベルの2倍に等しい、トリガーとなった効果のダメージ種別1つに対する抵抗を得る。
《呪文中継》 [reaction] 特技8* Spell Relay
精神集中 ソーサラー
出典 Advanced Player's Guide 139ページ
アーキタイプ ウェルスプリング・メイジ
トリガー 味方が“呪文発動”し、君が呪文の距離内にいる。
* この《呪文中継》特技はアーキタイプでの使用を想定したもので、元の特技とは異なるレベルで使用権を得る。
アーキタイプ ウェルスプリング・メイジ
トリガー 味方が“呪文発動”し、君が呪文の距離内にいる。
* この《呪文中継》特技はアーキタイプでの使用を想定したもので、元の特技とは異なるレベルで使用権を得る。
君は自分の地の力を味方の呪文発動へと開放し、魔法を使ってその距離を引き伸ばす。味方は君を呪文の起点とすることができる。これにより、味方は自分の接敵面ではなく君の接敵面から範囲や遮蔽を計算する。
Surging Might [one-action] 特技10 Surging Might
操作 呪文修正 オラクル
出典 Advanced Player's Guide 80ページ
アーキタイプ ウェルスプリング・メイジ
アーキタイプ ウェルスプリング・メイジ
With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance equal to your level against all the following types of damage: chaotic, evil, good, lawful, negative, and positive. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the positive energy within a field of life. This doesn't cause the spell to ignore immunities, only resistances.
Interfering Surge [reaction] 特技12 Interfering Surge
防御術 アーキタイプ
出典 Secrets of Magic 249ページ
アーキタイプ ウェルスプリング・メイジ
前提条件 《ウェルスプリング・メイジへの専念》
トリガー A creature you can see Casts a Spell.
必要条件 You have an unexpended spell slot and can see the triggering spell's manifestations.
アーキタイプ ウェルスプリング・メイジ
前提条件 《ウェルスプリング・メイジへの専念》
トリガー A creature you can see Casts a Spell.
必要条件 You have an unexpended spell slot and can see the triggering spell's manifestations.
You overcharge the triggering spell with magic. You expend a spell slot and attempt to counteract the triggering spell using the energy of the expended slot. If the triggering spell is in your repertoire and the spell slot you expended was a high enough level to cast it, you take no penalty. Otherwise, you take a –2 penalty to the counteract check if the triggering spell was cast using the same magical tradition you cast, or a –5 penalty if it was cast using a different tradition.
If the triggering spell is successfully counteracted, it creates a wellspring surge from its caster in addition to the normal effects of being counteracted. If it isn't counteracted, your expended spell slot creates a wellspring surge from you.
特殊 This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, primal, or occult).
《呪文煌明化》 [one-action] 特技16 Scintillating Spell
精神集中 光 呪文修正 ソーサラー
出典 Advanced Player's Guide 141ページ
アーキタイプ ウェルスプリング・メイジ
アーキタイプ ウェルスプリング・メイジ
君の呪文は光と色で輝く姿になる。君の次のアクションが闇特性を持たない呪文の“呪文発動”で、持続時間がなく、クリーチャーに反応セーヴを要求するなら、その呪文は他の効果に加えてキラメル光の噴霧として爆発する。この呪文に対する反応セーヴに失敗した各クリーチャーは1ラウンドの間目が眩んだ状態となり、大失敗したクリーチャーは1ラウンドの間盲目状態になる。
《呪文反響化》 [one-action] 特技18 Echoing Spell
精神集中 呪文修正 ソーサラー
出典 Advanced Player's Guide 141ページ
アーキタイプ Time Mage、ウェルスプリング・メイジ
アーキタイプ Time Mage、ウェルスプリング・メイジ
君は呪文の構成要素を正確に測り、呪文の効果を再現する共鳴を設定する。次のアクションが持続時間を持たない4レベル以下の呪文の“呪文発動”なら、呪文のエネルギーが再度響いて反響する。君は次のターンの終わりまでにもう一度、この呪文を呪文スロットを消費することなく“呪文発動”できる。
Wellspring Surges Wellspring Surges
出典 Secrets of Magic 250ページ
When your wellspring magic goes out of control, it becomes a wellspring surge. Typically, this happens when you fail the flat check from wellspring magic, but other wellspring mage feats have effects that sometimes cause you to generate a wellspring surge, or might even cause your foes to do so.
When your wellspring magic goes out of control, it becomes a wellspring surge. Typically, this happens when you fail the flat check from wellspring magic, but other wellspring mage feats have effects that sometimes cause you to generate a wellspring surge, or might even cause your foes to do so.
Roll 1d20 and use Table 5–2: Wellspring Surges below to determine the surge's effect. If the effect calls for a damage type, the GM chooses the type based on the types of spells you know or your current location. The wellspring surge uses your spell DC. You have no control over the way your wellspring surge manifests. You are the point of origin for your wellspring surges, and you are not excluded from their effects. If you force a foe to generate a surge, they are the origin point of that surge instead.
If your wellspring was granted by a being like a god or muse, the entity's intentions might sometimes alter the results of wellspring surges, or move the point of origin for an area to any point within 30 feet if the GM determines this fits the situation. For example, instead of uncontrolled damage, the entity might choose to damage only creatures opposing its plan, even if they are your allies.
A wellspring surge always has the trait of your magical tradition, plus any traits that appear in parentheses at the end of the surge's effects.
Table 5-2: Wellspring Surges Wellspring Surges
d20 | 効果 |
---|---|
1 | Energy Unleashed (evocation) Raw energy deals 2d6 damage per spell level of the surge (basic Reflex save) in a 10-foot burst. |
2 | Positive Energy Expulsion (healing, necromancy, positive) Positive energy explodes outward, healing living creatures for 1d8 Hit Points per spell level of the surge in a 20-foot burst. Undead creatures instead take the same amount of positive damage, with a basic Will save. |
3 | Mass Siphon (transmutation) Creatures and objects within a 30-foot emanation become nearly weightless until the end of your next turn. Nearly weightless creatures can Climb at their land Speed and can Leap as far upward as they could normally Leap horizontally. |
4 | Magical Nemesis (conjuration, teleportation) A random creature connected to your magic (or inimical to it) appears within 60 feet. The creature should be of a level approximately equal to the level of an animal summoned by summon animal of the spell level, although it can be of any type. The GM determines the specific creature. The creature is unfriendly to you and friendly to your apparent enemies. After 1 minute, the creature can choose either to return where it came from or to remain. It is not summoned or a minion. |
5 | Monstrous Transformation (mental, morph, transmutation) Your head and arms transform into an exaggerated imitation of a creature connected to your magic for 1 minute. The GM determines the creature. You gain a status bonus to weapon and unarmed damage rolls equal to the spell level. At the start of each of your turns while you are transformed, you must succeed at a Will saving throw or be confused until the start of your next turn. On a critical success, you can choose to end the effect entirely, also losing the status bonus. |
6 | Sudden Gale (air, evocation) Weather in a 40-foot emanation is disturbed. Strong winds blow in a random direction for 1 minute. Each creature that starts its turn in the area must succeed at a Fortitude save or fall prone (and be pushed 10 feet on a critical failure), and you must succeed at this save immediately after the surge. Any movement against the wind is difficult terrain, or greater difficult terrain while flying. |
7 | Tremor (earth, evocation) The earth trembles in a 40-foot emanation. Each creature on a surface must immediately succeed at a Fortitude save or fall prone. The surface then becomes difficult terrain for 1 minute. |
8 | Oppressive Voice (divination, mental, nonlethal) The voice of your muse, your deity, an ancestor, or another appropriate entity suddenly overwhelms your mind. You must attempt a Will saving throw. You take 1d4 mental damage per spell level with a basic Will save. On a failure, you're also stunned 1 (stunned 2 on a critical failure). |
9 | Trinket Squall (illusion) Visual illusions of objects related to your magic fall like rain throughout a 40-foot burst for 1 minute, giving concealment in the area. Creatures can attempt to disbelieve this illusion. |
10 | Antimagic Eruption (abjuration) The surge attempts to counteract a random spell active on you and on each creature within a 10-foot burst. |
11 | Mental Broadcast (detection, divination, mental) For 1 minute, everyone within 30 feet of you can hear your surface thoughts. |
12 | Verdant Clutch (conjuration, plant) Plants and vines grow from all surfaces within 20 feet, causing all creatures in the area to be immobilized unless they succeed at a Reflex save. The Escape DC is equal to the spell DC. |
13 | Tinge of Terror (emotion, enchantment, fear, mental) All creatures within 20 feet are affected by powerful fright. They attempt a Will save, becoming frightened 1 on a failure or frightened 2 on a critical failure. |
14 | Strike up the Band (auditory, illusion) For 1 minute, you are followed by orchestral theme music tied to the emotional content of the actions you're performing. This grants you a +2 status bonus to Diplomacy, Intimidation, and Performance checks, a –2 status penalty to Deception checks, and makes certain uses of Stealth virtually impossible. It might have other effects as the GM sees fit. |
15 | Life Sap (necromancy) The surge drains your life force and strength. You become drained 1 and doomed 1, and you are enfeebled 2 for 1 minute. |
16 | Ablative Barrier (abjuration) Energy forms a protective barrier that ablates slowly as creatures in the area take damage. All creatures in a 40-foot burst gain resistance to all damage equal to double the surge's spell level for up to 1 minute. Whenever a creature applies this resistance, the resistance for all affected creatures reduces by 1. The effect ends for all creatures when it reduces to 0. |
17 | Luminous Pests (illusion, visual) Numerous tiny flying creatures formed of bright colorful light, such as bats or hummingbirds, emerge from you, flying in a 30-foot cone. You and all creatures in the cone must succeed at a Will save or be dazzled for 1 minute, or blinded for 1 round and then dazzled for 1 minute on a critical failure. |
18 | Emotional Turmoil (emotion, enchantment, mental) A swirl of conflicting emotions overwhelm you from the surging magic. For 1 minute, attempt a DC 11 flat check at the start of each of your turns. On a success, you gain a +2 status bonus to all attack rolls, saving throws, and skill checks; on a failure, you take a –2 status penalty to them instead. |
19 | Sudden Downpour (evocation, water) Water cascades from above, putting out non-magical fires in a 10-foot burst and attempting to counteract magical fires. |
20 | Spell Surge You immediately cast any spell in your repertoire of the surge's spell level or lower (or from your prepared spells or innate spells if you don't have a repertoire but have been forced to generate a wellspring surge). You must choose a spell that takes 3 or fewer actions to cast. |