装置キャラクターの来歴
コモンの来歴
Anti-Tech Activist Anti-Tech Activist
出典 Guns & Gears 44ページ
You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther.
You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther.
Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.
You're trained in the Intimidation skill, and the Guild Lore skill. You gain the Group Coercion skill feat.
Clockfighter Clockfighter
出典 Guns & Gears 44ページ
While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer.
While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer.
Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.
You're trained in the Crafting skill, and the Gladiatorial Lore skill. You gain the Experienced Professional skill feat.
Clockwork Researcher Clockwork Researcher
出典 Guns & Gears 44ページ
New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research!
New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research!
Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.
You're trained in the Society skill, and the Engineering Lore skill. You gain the Eye for Numbers skill feat.
Codebreaker Codebreaker
出典 Guns & Gears 44ページ
Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts.
Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You're trained in the Society skill, and the Cryptography Lore skill. You gain the Glean Contents skill feat.
Disciple of the Gear Disciple of the Gear
出典 Guns & Gears 45ページ
While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning—whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living.
While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning—whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You're trained in the Crafting skill, and a Lore skill for the deity you worship. You gain the Quick Repair skill feat.
Driver Driver
出典 Guns & Gears 45ページ
You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles.
You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles.
Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.
You're trained in the Acrobatics skill, and the Piloting Lore skill. You gain the Assurance skill feat with Piloting Lore.
Hounded Thief Hounded Thief
出典 Guns & Gears 45ページ
Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move.
Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move.
Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.
You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Pickpocket skill feat.
Junker Junker
出典 Guns & Gears 45ページ
You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology.
You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology.
Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.
You're trained in the Athletics skill, and a Lore skill of the terrain in which you scavenge. You gain the Hefty Hauler skill feat.
Mechanic Mechanic
出典 Guns & Gears 45ページ
The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course!
The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course!
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.
You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.
Medicinal Clocksmith Medicinal Clocksmith
出典 Guns & Gears 45ページ
While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients.
While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You're trained in the Medicine skill, and the Engineering Lore skill. You gain the Risky Surgery skill feat.
Printer Printer
出典 Guns & Gears 45ページ
Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop.
Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop.
Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.
You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat.
Saboteur Saboteur
出典 Guns & Gears 45ページ
Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission.
Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission.
Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.
You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.
Toymaker Toymaker
出典 Guns & Gears 45ページ
You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town.
You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town.
Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.
You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Specialty Crafting skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.
レアの来歴
Discarded Duplicate Discarded Duplicate
レア
出典 Guns & Gears 46ページ
Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.
Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.
You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later.
You gain three free ability boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate.
Mechanical Symbiosis Mechanical Symbiosis
レア
出典 Guns & Gears 46ページ
Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body.
Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body.
You have studied and searched for information on these rare, crab-like machines, leaving you an expert in the binding of elemental spirits or mortal souls to mechanical objects. Though you have several theories on what the symbiotic entity might be, you have no definitive answers—this may be why you're adventuring in the first place, or perhaps you've made a deal with someone to get it removed. The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entity's motivations, or if the motivations should be a secret known only to the GM.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You're trained in the Arcana skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, the entity clenches up and you are stunned 1 (stunned 2 on a critical failure).
Saved by Clockwork Saved by Clockwork
レア
出典 Guns & Gears 47ページ
Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if it's how to wind a key in your own heart or reconstruct a mechanical foot.
Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if it's how to wind a key in your own heart or reconstruct a mechanical foot.
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.
You're trained in the Crafting skill. Every day you must perform 10 minutes of maintenance and wind up your clockwork parts, or you risk failure of the components, with consequences depending on what you replaced (determined by you and the GM). Your clockwork components allow you to react to danger with alacrity. You gain a +2 circumstance bonus to initiative rolls.
Tech-Reliant Tech-Reliant
レア
出典 Guns & Gears 47ページ
Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity.
Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity.
Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.
You're trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you.
Wished Alive Wished Alive
レア
出典 Guns & Gears 47ページ
Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature.
Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature.
Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.
You're trained in the Diplomacy skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the concentrate trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.