パスク(スロウス・デーモン) Pusk (Sloth Demon)
Among the lowest and least powerful of all demons, the wretched pusks are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.
Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of pusks ever manage to become something more. For this reason, pusks are quite accommodating when summoned by mortals. They're usually content to work under conditions few other fiends would accept, although they'll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.
“知識の想起”――フィーンド(〈宗教〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of pusks ever manage to become something more. For this reason, pusks are quite accommodating when summoned by mortals. They're usually content to work under conditions few other fiends would accept, although they'll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.
“知識の想起”――フィーンド(〈宗教〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
パスク Pusk クリーチャー2
小型 邪 デーモン フィーンド
出典 Monster Core 76ページ
知覚+6;暗視
言語 デーモン語;テレパシー100フィート
技能 〈運動〉+8、〈隠密〉+6、〈軽業〉+6、〈ペテン〉+6
【筋】+4、【敏】±0、【耐】+4、【知】-3、【判】±0、【魅】±0
Sloth/Sloth When a pusk regains their actions、roll 1d4. The pusk regains that many actions for the turn (to a maximum of 3、or 2 if the pusk is a minion). Effects like the 減速状態 condition can further reduce their number of actions.
知覚+6;暗視
言語 デーモン語;テレパシー100フィート
技能 〈運動〉+8、〈隠密〉+6、〈軽業〉+6、〈ペテン〉+6
【筋】+4、【敏】±0、【耐】+4、【知】-3、【判】±0、【魅】±0
Sloth/Sloth When a pusk regains their actions、roll 1d4. The pusk regains that many actions for the turn (to a maximum of 3、or 2 if the pusk is a minion). Effects like the 減速状態 condition can further reduce their number of actions.
AC 17;頑健+10、反応+4、意志+8
HP 36;弱点 冷たい鉄3、聖 3
HP 36;弱点 冷たい鉄3、聖 3
移動速度 20フィート
近接 [one-action] 顎 +10[+5/+0](魔法、邪)、ダメージ 1d8+4[刺突]
近接 [one-action] 爪 +10[+6/+2](機敏、魔法、邪)、ダメージ 1d6+4[斬撃]
信仰生得呪文 DC 16;3ランク スロー;1ランク フィアー、フィアー
儀式 DC 16;1ランク デーモニック・パクト
Cower/Cower [one-action] The pusk makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the pusk moves from its current space, falls unconscious, or ends the effect as a free action.
Frenzied Slashes/Frenzied Slashes [three-actions] The pusk makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The pusk's multiple attack penalty doesn't increase until after it has made all three attacks. The pusk gains the clumsy 2 condition until the beginning of its next turn.
Vicious Criticals/Vicious Criticals A pusk makes the most of any weakness it finds. Whenever a pusk scores a critical hit with its claw Strike, the target takes an additional 1d6 persistent bleed damage .
近接 [one-action] 顎 +10[+5/+0](魔法、邪)、ダメージ 1d8+4[刺突]
近接 [one-action] 爪 +10[+6/+2](機敏、魔法、邪)、ダメージ 1d6+4[斬撃]
信仰生得呪文 DC 16;3ランク スロー;1ランク フィアー、フィアー
儀式 DC 16;1ランク デーモニック・パクト
Cower/Cower [one-action] The pusk makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the pusk moves from its current space, falls unconscious, or ends the effect as a free action.
Frenzied Slashes/Frenzied Slashes [three-actions] The pusk makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The pusk's multiple attack penalty doesn't increase until after it has made all three attacks. The pusk gains the clumsy 2 condition until the beginning of its next turn.
Vicious Criticals/Vicious Criticals A pusk makes the most of any weakness it finds. Whenever a pusk scores a critical hit with its claw Strike, the target takes an additional 1d6 persistent bleed damage .