ウォーター・スキャンプ Water Scamp
Water scamps are marked apart from other scamps by sleek fur that traps a layer of water next to their skin. Although they can fly like their kin and conjure enough water to never dry out, water scamps leave the water only when they must. Although air-breathing scholars consider these scamps quiet and rather skittish, underwater civilizations find their exuberance and playfulness can be overwhelming.
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
ウォーター・スキャンプ Water Scamp クリーチャー1
小型 エレメンタル 水
移動速度 20フィート、飛行25フィート、水泳25フィート
近接 [one-action] 爪 +8[+4/+0](機敏、巧技)、ダメージ 1d6+1[斬撃]
秘術生得呪文 DC 17、攻撃+9;2ランク アシッド・グリップ;1ランク クリエイト・ウォーター
Acid Breath/Acid Breath [two-actions] (強酸、秘術) The water scamp breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). The water scamp can't use Acid Breath again for 1d4ラウンド.
Drench/Drench [one-action] (秘術、水) The water scamp shakes out a seemingly endless supply of water from its fur to put out all fires in a 5-foot emanation. The scamp extinguishes all non-magical fires automatically and attempts to counteract magical fires (+7 counteract modifier).
近接 [one-action] 爪 +8[+4/+0](機敏、巧技)、ダメージ 1d6+1[斬撃]
秘術生得呪文 DC 17、攻撃+9;2ランク アシッド・グリップ;1ランク クリエイト・ウォーター
Acid Breath/Acid Breath [two-actions] (強酸、秘術) The water scamp breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). The water scamp can't use Acid Breath again for 1d4ラウンド.
Drench/Drench [one-action] (秘術、水) The water scamp shakes out a seemingly endless supply of water from its fur to put out all fires in a 5-foot emanation. The scamp extinguishes all non-magical fires automatically and attempts to counteract magical fires (+7 counteract modifier).