デッドリー・マンティス Deadly Mantis
These gigantic mantids make their homes within prehistoric forests.
“知識の想起”――動物(〈自然〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
“知識の想起”――動物(〈自然〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
デッドリー・マンティス Deadly Mantis クリーチャー11
巨大 動物
AC 31;頑健+24、反応+20、意志+18
HP 220
HP 220
移動速度 50フィート、登攀50フィート
近接 [one-action] 下顎 +25[+20/+15](間合い:10フィート)、ダメージ 2d12+14[刺突]
近接 [one-action] 脚 +24[+20/+16](機敏、間合い:20フィート)、ダメージ 2d10+14[刺突]、加えてつかみ
Fling/Fling [one-action] The deadly mantis flings a grabbedcreature into the air, up to 30フィート overhead and up to 30フィート away from the mantis (the creature takes damage from the fallas normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage with a DC 31 basic Reflex save.
Leaping Grab/Leaping Grab [two-actions] The mantis Leaps up to 40フィート vertically and 20フィート horizontally. At any point during the jump, it can make a leg Strike. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump.
Rending Mandibles/Rending Mandibles [one-action] The mantis makes a mandibles Strike against a creature it has grabbed. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is broken . This Strike doesn't further damage armor that's already broken.
Sudden Strike/Sudden Strike On the first round of combat, creatures that haven't acted are off-guard to the deadly mantis.
近接 [one-action] 下顎 +25[+20/+15](間合い:10フィート)、ダメージ 2d12+14[刺突]
近接 [one-action] 脚 +24[+20/+16](機敏、間合い:20フィート)、ダメージ 2d10+14[刺突]、加えてつかみ
Fling/Fling [one-action] The deadly mantis flings a grabbedcreature into the air, up to 30フィート overhead and up to 30フィート away from the mantis (the creature takes damage from the fallas normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage with a DC 31 basic Reflex save.
Leaping Grab/Leaping Grab [two-actions] The mantis Leaps up to 40フィート vertically and 20フィート horizontally. At any point during the jump, it can make a leg Strike. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump.
Rending Mandibles/Rending Mandibles [one-action] The mantis makes a mandibles Strike against a creature it has grabbed. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is broken . This Strike doesn't further damage armor that's already broken.
Sudden Strike/Sudden Strike On the first round of combat, creatures that haven't acted are off-guard to the deadly mantis.