シュルン Shuln
Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20フィート long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses.
Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms (page 54). They rely on tiny sensory whiskers that cover their snouts and allow them to detect subtle movements in the air and ground without the use of vision. When they detect suitable prey, shulns bite their target at the first opportunity, injecting it with a potent paralytic toxin present in their saliva. So strong is this poison that it's capable of subduing even the near-unstoppable cave worm, making shulns a valuable (if dangerous) companion to anyone making excursions into worm-infested regions of the Darklands. Shulns' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not to occur make them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.
Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from there. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells—but for all that, they still love the taste of cave worm.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 32
一般的な知識 : DC 30
専門知識 : DC 27
Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms (page 54). They rely on tiny sensory whiskers that cover their snouts and allow them to detect subtle movements in the air and ground without the use of vision. When they detect suitable prey, shulns bite their target at the first opportunity, injecting it with a potent paralytic toxin present in their saliva. So strong is this poison that it's capable of subduing even the near-unstoppable cave worm, making shulns a valuable (if dangerous) companion to anyone making excursions into worm-infested regions of the Darklands. Shulns' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not to occur make them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.
Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from there. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells—but for all that, they still love the taste of cave worm.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 32
一般的な知識 : DC 30
専門知識 : DC 27
シュルン Shuln クリーチャー12
アンコモン 超大型 魔獣
出典 Monster Core 309ページ
知覚+20;鋭敏嗅覚30 フィート、振動感知(不明瞭)60フィート
技能 〈運動〉+25、〈生存〉+22
【筋】+7、【敏】+4、【耐】+6、【知】-3、【判】+4、【魅】+1
知覚+20;鋭敏嗅覚30 フィート、振動感知(不明瞭)60フィート
技能 〈運動〉+25、〈生存〉+22
【筋】+7、【敏】+4、【耐】+6、【知】-3、【判】+4、【魅】+1
AC 33;頑健+25、反応+19、意志+21
HP 195;抵抗 物理 10(アダマンティンと[殴打]を除く)、[毒]15
HP 195;抵抗 物理 10(アダマンティンと[殴打]を除く)、[毒]15
移動速度 40フィート、穴掘り20フィート;unstoppable burrow
近接 [one-action] アダマンティンの爪 +25[+21/+17](機敏、間合い:15フィート)、ダメージ 3d8+10[斬撃]
近接 [one-action] アダマンティンの牙 +25[+20/+15](間合い:15フィート)、ダメージ 3d10+10[刺突]、加えてshuln saliva
Armor-Rending Strikes/Armor-Rending Strikes Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, as if adamantine .
Shuln Saliva/Shuln Saliva (無力化、毒) セーヴィング・スロー 頑健DC 32;最大持続時間 6ラウンド;第1段階 2d6 poison damage and slowed 1(1ラウンド);第2段階 3d6 poison damage and slowed 1(1ラウンド);第3段階 4d6 poison damage and paralyzed for 2d6時間. Shuln saliva overcomes the inexorable ability.
Unstoppable Burrow/Unstoppable Burrow Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine as though it were soil or loose rubble, leaving a tunnel 10フィート in diameter.
近接 [one-action] アダマンティンの爪 +25[+21/+17](機敏、間合い:15フィート)、ダメージ 3d8+10[斬撃]
近接 [one-action] アダマンティンの牙 +25[+20/+15](間合い:15フィート)、ダメージ 3d10+10[刺突]、加えてshuln saliva
Armor-Rending Strikes/Armor-Rending Strikes Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, as if adamantine .
Shuln Saliva/Shuln Saliva (無力化、毒) セーヴィング・スロー 頑健DC 32;最大持続時間 6ラウンド;第1段階 2d6 poison damage and slowed 1(1ラウンド);第2段階 3d6 poison damage and slowed 1(1ラウンド);第3段階 4d6 poison damage and paralyzed for 2d6時間. Shuln saliva overcomes the inexorable ability.
Unstoppable Burrow/Unstoppable Burrow Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine as though it were soil or loose rubble, leaving a tunnel 10フィート in diameter.