レイ Ray
出典 Bestiary 2 226ページ
Rays are an unusual type of fish with wide, sail-like fins and long tails, giving them an almost kite-like shape as they swim gracefully through the water. All rays have a rudimentary form of electrolocation, allowing them to detect the faint electrical charges that emanate naturally from nearby living creatures, a sense akin to scent in its accuracy.
Rays are an unusual type of fish with wide, sail-like fins and long tails, giving them an almost kite-like shape as they swim gracefully through the water. All rays have a rudimentary form of electrolocation, allowing them to detect the faint electrical charges that emanate naturally from nearby living creatures, a sense akin to scent in its accuracy.
スティングレイ Stingray
Found in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes with their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass, and unfortunately for those wading in shallow waters, stepping on an unseen stingray is a surefire way to receive a painful sting.
“知識の想起”――動物(〈自然〉) : DC 14
一般的な知識 : DC 12
専門知識 : DC 9
“知識の想起”――動物(〈自然〉) : DC 14
一般的な知識 : DC 12
専門知識 : DC 9
スティングレイ Stingray クリーチャー0
N 中型 水棲 動物
出典 Bestiary 2 226ページ
知覚+6;electrolocation(不明瞭)30フィート、夜目
技能 〈運動〉+5、〈隠密〉+7
【筋】+1、【敏】+3、【耐】+1、【知】-4、【判】+1、【魅】-4
Electrolocation/Electrolocation A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
知覚+6;electrolocation(不明瞭)30フィート、夜目
技能 〈運動〉+5、〈隠密〉+7
【筋】+1、【敏】+3、【耐】+1、【知】-4、【判】+1、【魅】-4
Electrolocation/Electrolocation A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
AC 16;頑健+5、反応+7、意志+5
HP 15
HP 15
移動速度 水泳30フィート
近接 [one-action] 針 +7[+3/-1](機敏、巧技)、ダメージ 1d6+1[刺突]、加えてstingray venom
Stingray Venom/Stingray Venom (毒) セーヴィング・スロー DC 16 頑健;最大持続時間 4ラウンド;第1段階 1d4 poison damage (1 round) 第2段階 1d6 poison damage and clumsy 1 (1 round)
近接 [one-action] 針 +7[+3/-1](機敏、巧技)、ダメージ 1d6+1[刺突]、加えてstingray venom
Stingray Venom/Stingray Venom (毒) セーヴィング・スロー DC 16 頑健;最大持続時間 4ラウンド;第1段階 1d4 poison damage (1 round) 第2段階 1d6 poison damage and clumsy 1 (1 round)
マンタ・レイ Manta Ray
While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don't make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages.
“知識の想起”――動物(〈自然〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――動物(〈自然〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
マンタ・レイ Manta Ray クリーチャー1
N 大型 水棲 動物
出典 Bestiary 2 226ページ
知覚+6;electrolocation(不明瞭)30フィート、夜目
技能 〈運動〉+8
【筋】+3、【敏】+3、【耐】+4、【知】-4、【判】+1、【魅】-1
Electrolocation/Electrolocation A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
知覚+6;electrolocation(不明瞭)30フィート、夜目
技能 〈運動〉+8
【筋】+3、【敏】+3、【耐】+4、【知】-4、【判】+1、【魅】-1
Electrolocation/Electrolocation A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
AC 16;頑健+6、反応+9、意志+6
HP 24
HP 24
移動速度 水泳40フィート
近接 [one-action] 尾 +8[+4/+0](機敏)、ダメージ 1d8+3[殴打]
Strafing Rush/Strafing Rush [one-action] The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.
Swift Swimmer/Swift Swimmer [two-actions] The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.
近接 [one-action] 尾 +8[+4/+0](機敏)、ダメージ 1d8+3[殴打]
Strafing Rush/Strafing Rush [one-action] The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.
Swift Swimmer/Swift Swimmer [two-actions] The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.