アーデファン Urdefhan
出典 Bestiary 2 272ページ
The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Horsemen of the Apocalypse to serve as agents of the end times within the Material Plane. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the plane of Abaddon , and like their fiendish lieges, urdefhans exist for one reason and one reason alone: to kill.
The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Horsemen of the Apocalypse to serve as agents of the end times within the Material Plane. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the plane of Abaddon , and like their fiendish lieges, urdefhans exist for one reason and one reason alone: to kill.
While urdefhans are humanoid and dwell together in large groups, this is where their similarities to surface ancestries end. Their visages are horrific, with transparent skin and musculature displaying their glistening entrails, gleaming bones, and perhaps worst of all, their baleful red eyes. This, combined with their gaping maws full of sharp fangs, works to create the false impression that these beings are some sort of vampiric undead, not creatures of living flesh and blood. When an urdefhan’s life comes to an end, their flesh quickly curdles and then bursts in a wave of awful corruption that spreads to the flesh of other creatures in the area. The typical urdefhan views their eventual demise as a disappointment, for once they’re dead, their chances to kill will finally come to an end.
Urdefhans’ primary concern is death and how to inflict it in the goriest, most painful, and widespread ways. Beyond this ethos of violence, urdefhans concern themselves only tangentially with matters such as formal modes of warfare or aspects of their damnable religion. When an urdefhan is not actively engaged in violence, their giddy cruelty is tempered only by a sense of self-preservation that ensures they survive long enough to spread the “blessings” of their daemonic patrons. They pass the time between wars inventing new weapons, developing new diseases, and researching awful new magic, all in preparation for the next inevitable conflict.
アーデファンの拷問人 Urdefhan Tormentor
Urdefhan spellcasters with a knack for the divine are invariably unholy worshippers of daemonkind, typically taking on one of Abaddon's Four Horsemen of the Apocalypse as their patron deity. With their unholy gifts, these urdefhan tormentors summon daemons into battle and bolster their allies with profane magic, preferring to stick to the sidelines rather than enter the fray directly.
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
アーデファンの拷問人 Urdefhan Tormentor クリーチャー5
NE 中型 アーデファン 人型生物
出典 Bestiary 2 273ページ
知覚+13;上級暗視
言語 アクロ語、ダイモン語、地下共通語
技能 〈威圧〉+11、〈軽業〉+8、〈宗教〉+13、〈製作〉+9、〈伝承学〉+11
【筋】+3、【敏】+1、【耐】+3、【知】+2、【判】+4、【魅】+2
アイテム ウォーハンマー
知覚+13;上級暗視
言語 アクロ語、ダイモン語、地下共通語
技能 〈威圧〉+11、〈軽業〉+8、〈宗教〉+13、〈製作〉+9、〈伝承学〉+11
【筋】+3、【敏】+1、【耐】+3、【知】+2、【判】+4、【魅】+2
アイテム ウォーハンマー
AC 21;頑健+11、反応+10、意志+15
HP 77(負のエネルギーによる回復);完全耐性 即死効果、病気、fear ;弱点 [正のエネルギー]5
Necrotic Decay/Necrotic Decay (信仰、死霊術、負のエネルギー) When an urdefhan dies、its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 5d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 21 basic Fortitude save).
HP 77(負のエネルギーによる回復);完全耐性 即死効果、病気、fear ;弱点 [正のエネルギー]5
Necrotic Decay/Necrotic Decay (信仰、死霊術、負のエネルギー) When an urdefhan dies、its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 5d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 21 basic Fortitude save).
移動速度 25フィート
近接 [one-action] ウォーハンマー +12[+7/+2](突き飛ばし)、ダメージ 1d8+5[殴打]
近接 [one-action] 顎 +14[+9/+4]、ダメージ 2d6+5[刺突]、加えてWicked Bite
信仰生得呪文 DC 23、攻撃+15;3レベル ハーム、パラライズ;2レベル ダークネス、デス・ネル、ハーム、フォールス・ライフ;1レベル グリム・テンドリルス、ハーム、フェザー・フォール(自身のみ)、レイ・オヴ・エンフィーブルメント
儀式 DC 23;1レベル ダイモニック・パクト
Stoke the Fervent/Stoke the Fervent [two-actions] (聴覚、信仰、感情、心術、精神) 頻度 1日に1回; 効果 The urdefhan lets out a battle cry, sending itself and its allies into a fanatical frenzy. Each ally that hears the call gains a +1 status bonus to attack rolls, damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected allies must use at least one of their actions to Strike each round, if they are able (even if it means attacking an ally, object, or thin air). This lasts for 2d4 rounds.
Wicked Bite/Wicked Bite [one-action] 必要条件 The urdefhan damaged a creature with a jaws Strike on its last action; 効果 The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 22 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
近接 [one-action] ウォーハンマー +12[+7/+2](突き飛ばし)、ダメージ 1d8+5[殴打]
近接 [one-action] 顎 +14[+9/+4]、ダメージ 2d6+5[刺突]、加えてWicked Bite
信仰生得呪文 DC 23、攻撃+15;3レベル ハーム、パラライズ;2レベル ダークネス、デス・ネル、ハーム、フォールス・ライフ;1レベル グリム・テンドリルス、ハーム、フェザー・フォール(自身のみ)、レイ・オヴ・エンフィーブルメント
儀式 DC 23;1レベル ダイモニック・パクト
Stoke the Fervent/Stoke the Fervent [two-actions] (聴覚、信仰、感情、心術、精神) 頻度 1日に1回; 効果 The urdefhan lets out a battle cry, sending itself and its allies into a fanatical frenzy. Each ally that hears the call gains a +1 status bonus to attack rolls, damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected allies must use at least one of their actions to Strike each round, if they are able (even if it means attacking an ally, object, or thin air). This lasts for 2d4 rounds.
Wicked Bite/Wicked Bite [one-action] 必要条件 The urdefhan damaged a creature with a jaws Strike on its last action; 効果 The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 22 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
- Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and the urdefhan regains 10 HP).
- Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).
アーデファンの闘士 Urdefhan Warrior
From the moment they are born, urdefhans are prepared for war. Urdefhan warriors are among the least powerful urdefhans one might encounter outside of their eerie underground cities.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
アーデファンの闘士 Urdefhan Warrior クリーチャー3
NE 中型 アーデファン 人型生物
出典 Bestiary 2 272ページ
知覚+9;上級暗視
言語 アクロ語、ダイモン語、地下共通語
技能 〈威圧〉+9、〈運動〉+10、〈宗教〉+7、〈生存〉+7
【筋】+3、【敏】+1、【耐】+2、【知】±0、【判】+2、【魅】+2
アイテム コンポジット・ロングボウ(アロー20本)、rhoka sword、スタデッド・レザー・アーマー
知覚+9;上級暗視
言語 アクロ語、ダイモン語、地下共通語
技能 〈威圧〉+9、〈運動〉+10、〈宗教〉+7、〈生存〉+7
【筋】+3、【敏】+1、【耐】+2、【知】±0、【判】+2、【魅】+2
アイテム コンポジット・ロングボウ(アロー20本)、rhoka sword、スタデッド・レザー・アーマー
AC 18;頑健+9、反応+8、意志+9
HP 55(負のエネルギーによる回復);完全耐性 即死効果、病気、fear ;弱点 [正のエネルギー]5
Necrotic Decay/Necrotic Decay (信仰、死霊術、負のエネルギー) When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 3d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save).
機会攻撃 [reaction]
HP 55(負のエネルギーによる回復);完全耐性 即死効果、病気、fear ;弱点 [正のエネルギー]5
Necrotic Decay/Necrotic Decay (信仰、死霊術、負のエネルギー) When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 3d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save).
機会攻撃 [reaction]
移動速度 25フィート
近接 [one-action] rhoka sword +12[+7/+2](致命的:1d8、両手兼用:1d10)、ダメージ 1d8+6[斬撃]
近接 [one-action] 顎 +12[+7/+2]、ダメージ 1d6+6[刺突]、加えてWicked Bite
遠隔 [one-action] コンポジット・ロングボウ +10[+5/+0](致命的:1d10、推力、射程単位100フィート、遠射用:30フィート)、ダメージ 1d8+4[刺突]
信仰生得呪文 DC 17、攻撃+9;2レベル デス・ネル;1レベル フェザー・フォール(回数無制限;レイ・オヴ・エンフィーブルメント
Ravenous Attack/Ravenous Attack [two-actions] The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Its multiple attack penalty doesn't increase until after both attacks.
Wicked Bite/Wicked Bite [one-action] 必要条件 The urdefhan damaged a creature with a jaws Strike on its last action; 効果 The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 20 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
近接 [one-action] rhoka sword +12[+7/+2](致命的:1d8、両手兼用:1d10)、ダメージ 1d8+6[斬撃]
近接 [one-action] 顎 +12[+7/+2]、ダメージ 1d6+6[刺突]、加えてWicked Bite
遠隔 [one-action] コンポジット・ロングボウ +10[+5/+0](致命的:1d10、推力、射程単位100フィート、遠射用:30フィート)、ダメージ 1d8+4[刺突]
信仰生得呪文 DC 17、攻撃+9;2レベル デス・ネル;1レベル フェザー・フォール(回数無制限;レイ・オヴ・エンフィーブルメント
Ravenous Attack/Ravenous Attack [two-actions] The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Its multiple attack penalty doesn't increase until after both attacks.
Wicked Bite/Wicked Bite [one-action] 必要条件 The urdefhan damaged a creature with a jaws Strike on its last action; 効果 The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 20 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
- Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and the urdefhan regains 10 HP).
- Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).