ヴリコラカス・ヴァンパイア Vampire, Vrykolakas
出典 Bestiary 2 275ページ
Wicked and vengeful souls denied even the most basic burial rites can rise again as vrykolakas, blood-drinking and plague-bearing reanimated corpses. They spread suffering and death among all who cross their paths, punishing all who remind them of those who failed to properly lay their bodies and souls to rest.
Wicked and vengeful souls denied even the most basic burial rites can rise again as vrykolakas, blood-drinking and plague-bearing reanimated corpses. They spread suffering and death among all who cross their paths, punishing all who remind them of those who failed to properly lay their bodies and souls to rest.
ヴァンパイア Vampire
関連する種/Related Groups Vampire, Vampire, Jiang-Shi, Vampire, Nosferatu, Vampire, Strigoi, Vampire, Vetalarana
Vampires are undead creatures that feed on the blood of the living.
Vampires are undead creatures that feed on the blood of the living.
ヴリコラカスの作成 Creating a Vrykolakas
You can turn an existing living creature into a vrykolakas using the following steps. Increase the creature's level by 1 and change its statistics as follows.
- It gains the undeadand vampire traits, and it becomes evil.
- Increase AC, attack modifiers, DCs, saving throws, and skill modifiers by 1.
- Increase Speed by 10フィート or to 40フィート、whichever results in a higher Speed.
- Increase damage with Strikes and other offensive abilities by 1. If an ability can be used only a small number of times (such as a dragon's Breath Weapon), increase the damage by 2 instead.
Basic Vrykolakas Abilities Basic Vrykolakas Abilities
If the base creature becoming a vrykolakas has any abilities that specifically come from it being a living creature, it loses them. It also loses any traits that represented its life as a living creature, such as humanand humanoid . You might also need to adjust abilities that conflict with the vrykolakas' theme. All vrykolakas gain the following abilities.
Darkvision/Darkvision
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
Negative Healing/Negative Healing
Immunities/Immunities deatheffects, disease, paralyzed, poison, sleep
Feral Corruption/Feral Corruption [free-action] (呪い、信仰、無力化、精神、死霊術、憑依) トリガー The vrykolakas is reduced to 0 Hit Points, and an animalis within 100フィート; 効果 Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100フィート、which must attempt a Will save (use a high DC for the vrykolakas's level from the Spell DC and Spell Attack Roll table). On a failure, the animal is possessed. This has the effects of the possessionspell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteractedwith magic (though remove curse works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is paralyzed , and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
Darkvision/Darkvision
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
Negative Healing/Negative Healing
Immunities/Immunities deatheffects, disease, paralyzed, poison, sleep
Feral Corruption/Feral Corruption [free-action] (呪い、信仰、無力化、精神、死霊術、憑依) トリガー The vrykolakas is reduced to 0 Hit Points, and an animalis within 100フィート; 効果 Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100フィート、which must attempt a Will save (use a high DC for the vrykolakas's level from the Spell DC and Spell Attack Roll table). On a failure, the animal is possessed. This has the effects of the possessionspell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteractedwith magic (though remove curse works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is paralyzed , and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
- Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
- Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Climb Speed/Climb Speed A vrykolakas gains a climb Speed equal to one-half its land Speed.
Claws/Claws If the base creature had hands, it gains an unarmed claw Strike that deals slashing damage and has the agiletrait. Use the moderate damage for the creature's level on the Strike Damage table.
Fangs/Fangs The teeth of the vrykolakas grow long, sharp, and deadly, granting it a fangs Strike: an unarmed attack that deals piercing damage and enables the use of its Drink Blood ability. Use the high damage for the creature's level on the Strike Damage table.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 1 , and the vrykolakas regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] The vrykolakas gains the Rend action with its claws.
Claws/Claws If the base creature had hands, it gains an unarmed claw Strike that deals slashing damage and has the agiletrait. Use the moderate damage for the creature's level on the Strike Damage table.
Fangs/Fangs The teeth of the vrykolakas grow long, sharp, and deadly, granting it a fangs Strike: an unarmed attack that deals piercing damage and enables the use of its Drink Blood ability. Use the high damage for the creature's level on the Strike Damage table.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 1 , and the vrykolakas regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] The vrykolakas gains the Rend action with its claws.
Vrykolakas Master Abilities Vrykolakas Master Abilities
Particularly powerful vrykolakas can create spawn from the bodies of their victims and gain additional abilities, as detailed below. Creatures of 9th level or higher can become a vrykolakas master, while those of 12th level or higher who have survived for centuries might become a vrykolakas ancient.
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including rat swarms, warg, werewolves , and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
信仰生得呪文 The vrykolakas master can cast ヴァンピリック・タッチ(heightened to half its level rounded up) and 3rd-level fear three times per day each as divine innate spells. It uses a high DC for its level.
Bubonic Plague/Bubonic Plague (病気) セーヴィング・スロー 頑健 (use a high DC for the vrykolakas's level) Onset 1 day; 第1段階 fatigued(1 day) 第2段階 enfeebled 2and fatigued (1 day) Stage 3 enfeebled 3, fatigued, and takes 1d6 persistent bleed damage every 1d20 minutes (1 day)
変身 [one-action] (精神集中、信仰、poly部分変身、変成術) A vrykolakas master can transform into a form resembling the body it had in life, with the effects of humanoid formbut with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deceptionchecks to Impersonate in this form.
Create Spawn/Create Spawn (divine, downtime, necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a vrykolakas spawnby donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendlyto the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation. Dominate Animal [one-action] (信仰、心術、無力化、精神) The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. The save DC is a high DC for the vrykolakas's level, and a creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood As a typical vrykolakas, but the creature is drained 2 instead of 1.
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including rat swarms, warg, werewolves , and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
信仰生得呪文 The vrykolakas master can cast ヴァンピリック・タッチ(heightened to half its level rounded up) and 3rd-level fear three times per day each as divine innate spells. It uses a high DC for its level.
Bubonic Plague/Bubonic Plague (病気) セーヴィング・スロー 頑健 (use a high DC for the vrykolakas's level) Onset 1 day; 第1段階 fatigued(1 day) 第2段階 enfeebled 2and fatigued (1 day) Stage 3 enfeebled 3, fatigued, and takes 1d6 persistent bleed damage every 1d20 minutes (1 day)
変身 [one-action] (精神集中、信仰、poly部分変身、変成術) A vrykolakas master can transform into a form resembling the body it had in life, with the effects of humanoid formbut with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deceptionchecks to Impersonate in this form.
Create Spawn/Create Spawn (divine, downtime, necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a vrykolakas spawnby donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendlyto the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation. Dominate Animal [one-action] (信仰、心術、無力化、精神) The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. The save DC is a high DC for the vrykolakas's level, and a creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood As a typical vrykolakas, but the creature is drained 2 instead of 1.
ヴリコラカスの主 Vrykolakas Master
Vrykolakas masters are sinister shapechangers. They walk undetected among the living and prey upon them like a wolf among sheep, often leaving the corpses to rise as vrykolakas spawn.
“知識の想起”――アンデッド(〈宗教〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
“知識の想起”――アンデッド(〈宗教〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ヴリコラカスの主 Vrykolakas Master クリーチャー10
NE 中型 アンデッド ヴァンパイア
出典 Bestiary 2 276ページ
知覚+19;暗視
言語 共通語
技能 〈威圧〉+21、〈運動〉+23、〈隠密〉+21、〈軽業〉+19、〈生存〉+17、〈ペテン〉+19
【筋】+7、【敏】+5、【耐】+3、【知】-2、【判】+3、【魅】+5
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves , and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
知覚+19;暗視
言語 共通語
技能 〈威圧〉+21、〈運動〉+23、〈隠密〉+21、〈軽業〉+19、〈生存〉+17、〈ペテン〉+19
【筋】+7、【敏】+5、【耐】+3、【知】-2、【判】+3、【魅】+5
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves , and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
AC 30;頑健+19、反応+21、意志+17
HP 190(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート、DC 29. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
HP 190(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート、DC 29. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
- Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
- Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Feral Possession [free-action] (呪い、信仰、無力化、精神、死霊術、憑依トリガー The vrykolakas is reduced to 0 Hit Points, and an animalis within 100フィート) 効果 Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100フィート、which must attempt a Will save (DC 29). On a failure, the animal is possessed. This has the effects of the possessionspell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
移動速度 40フィート、登攀20フィート
近接 [one-action] 牙 +23[+18/+13]、ダメージ 2d12+13[刺突]、加えてDrink Blood
近接 [one-action] 爪 +23[+19/+15](機敏)、ダメージ 2d8+13[斬撃]
信仰生得呪文 DC 29;5レベル ヴァンピリック・タッチ(×3);3レベル フィアー(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) A vrykolakas master can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.
Create Spawn/Create Spawn (信仰、余暇、死霊術) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal/Dominate Animal [one-action] (信仰、心術、無力化、精神) DC 29, The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 2 , and the vrykolakas regains 19 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] 爪
近接 [one-action] 牙 +23[+18/+13]、ダメージ 2d12+13[刺突]、加えてDrink Blood
近接 [one-action] 爪 +23[+19/+15](機敏)、ダメージ 2d8+13[斬撃]
信仰生得呪文 DC 29;5レベル ヴァンピリック・タッチ(×3);3レベル フィアー(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) A vrykolakas master can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.
Create Spawn/Create Spawn (信仰、余暇、死霊術) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal/Dominate Animal [one-action] (信仰、心術、無力化、精神) DC 29, The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 2 , and the vrykolakas regains 19 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] 爪
ヴリコラカス・スポーン Vrykolakas Spawn
Vrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters.
“知識の想起”――アンデッド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――アンデッド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
ヴリコラカス・スポーン Vrykolakas Spawn クリーチャー6
NE 中型 アンデッド ヴァンパイア
出典 Bestiary 2 276ページ
知覚+14;暗視
言語 共通語
技能 〈運動〉+15、〈隠密〉+14、〈軽業〉+14、〈生存〉+11
【筋】+5、【敏】+4、【耐】+2、【知】-3、【判】+2、【魅】+2
知覚+14;暗視
言語 共通語
技能 〈運動〉+15、〈隠密〉+14、〈軽業〉+14、〈生存〉+11
【筋】+5、【敏】+4、【耐】+2、【知】-3、【判】+2、【魅】+2
AC 24;頑健+14、反応+16、意志+12
HP 99(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
HP 99(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
- Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
- Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Feral Possession [free-action] (信仰、無力化、精神、死霊術、憑依) トリガー The vrykolakas is reduced to 0 Hit Points, and an animalis within 100フィート; 効果 Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100フィート、which must attempt a Will save (DC 24). On a failure, the animal is possessed. This has the effects of the possessionspell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
移動速度 40フィート、登攀20フィート
近接 [one-action] 牙 +17[+12/+7]、ダメージ 2d8+8[刺突]、加えてDrink Blood
近接 [one-action] 爪 +17[+13/+9](機敏)、ダメージ 2d6+8[斬撃]
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 1 , and the vrykolakas regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] claw
近接 [one-action] 牙 +17[+12/+7]、ダメージ 2d8+8[刺突]、加えてDrink Blood
近接 [one-action] 爪 +17[+13/+9](機敏)、ダメージ 2d6+8[斬撃]
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 1 , and the vrykolakas regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] claw
ヴリコラカスの古きもの Vrykolakas Ancient
Vrykolakas ancients are the sinister overlords of their kind, stealing blood, breath, and life to feed their immortal hunger.
“知識の想起”――アンデッド(〈宗教〉) : DC 33
一般的な知識 : DC 31
専門知識 : DC 28
“知識の想起”――アンデッド(〈宗教〉) : DC 33
一般的な知識 : DC 31
専門知識 : DC 28
ヴリコラカスの古きもの Vrykolakas Ancient クリーチャー13
アンコモン NE 中型 アンデッド ヴァンパイア
出典 Bestiary 2 277ページ
知覚+23;暗視
言語 共通語
技能 〈威圧〉+27、〈運動〉+29、〈隠密〉+26、〈軽業〉+24、〈宗教〉+19、〈生存〉+23、〈ペテン〉+27
【筋】+8、【敏】+5、【耐】+4、【知】±0、【判】+4、【魅】+8
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves , and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
知覚+23;暗視
言語 共通語
技能 〈威圧〉+27、〈運動〉+29、〈隠密〉+26、〈軽業〉+24、〈宗教〉+19、〈生存〉+23、〈ペテン〉+27
【筋】+8、【敏】+5、【耐】+4、【知】±0、【判】+4、【魅】+8
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves , and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
AC 34;頑健+23、反応+24、意志+21
HP 250(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート、DC 33. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
HP 250(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート、DC 33. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
- Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
- Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Feral Possession [free-action] (呪い、信仰、無力化、精神、死霊術、憑依トリガー The vrykolakas is reduced to 0 Hit Points, and an animalis within 100フィート) 効果 Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100フィート、which must attempt a Will save (DC 33). On a failure, the animal is possessed. This has the effects of the possessionspell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
移動速度 40フィート、登攀20フィート
近接 [one-action] 牙 +27[+22/+17]、ダメージ 3d10+17[刺突]、加えてDrink Blood
近接 [one-action] 爪 +27[+23/+19](機敏)、ダメージ 3d6+17[斬撃]
信仰生得呪文 DC 33;7レベル ヴァンピリック・タッチ(×3);3レベル フィアー(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.
Create Spawn/Create Spawn (信仰、余暇、死霊術) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal/Dominate Animal [one-action] (信仰、心術、無力化、精神) DC 33, The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 2 , and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] claw
Sanguine Mauling/Sanguine Mauling [one-action] 必要条件 The vrykolakas ancient's last action was to Drink Blood; 効果 The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 persistent bleed damage .
Steal Breath/Steal Breath [two-actions] (操作) 必要条件 The vrykolakas ancient is adjacent to an unconscious creature; 効果 The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.
大成功 The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours.
成功 The target is unaffected.
失敗 The target takes 1d10 damage.
大失敗 The target is reduced to 0 HP and becomes dying 1 .
近接 [one-action] 牙 +27[+22/+17]、ダメージ 3d10+17[刺突]、加えてDrink Blood
近接 [one-action] 爪 +27[+23/+19](機敏)、ダメージ 3d6+17[斬撃]
信仰生得呪文 DC 33;7レベル ヴァンピリック・タッチ(×3);3レベル フィアー(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.
Create Spawn/Create Spawn (信仰、余暇、死霊術) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal/Dominate Animal [one-action] (信仰、心術、無力化、精神) DC 33, The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 2 , and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] claw
Sanguine Mauling/Sanguine Mauling [one-action] 必要条件 The vrykolakas ancient's last action was to Drink Blood; 効果 The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 persistent bleed damage .
Steal Breath/Steal Breath [two-actions] (操作) 必要条件 The vrykolakas ancient is adjacent to an unconscious creature; 効果 The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.
大成功 The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours.
成功 The target is unaffected.
失敗 The target takes 1d10 damage.
大失敗 The target is reduced to 0 HP and becomes dying 1 .