スリ Suli
Because their genie forebears are native to the Material Plane, sulis (scions of mortals and jann) are by and large the most common geniekin on the Material Plane. They are often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord.
Sulis have a natural charm that often eludes other geniekin, but tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Few non-sulis realize that bragging is not simply the symptom of a puffed-up ego for sulis, but instead is a cultural institution easily comparable to human poetry. Sulis' boasts not only glorify themselves, but also secure their companions' and families' accomplishments in history, with the ultimate goal of spinning stories that will be retold for generations. This is especially true for sulis who have lived with other geniekin and have been seen as lesser for not having a strong connection to an Elemental Plane.
Suli dune dancers are but one way these geniekin seek to integrate with other humanoid societies. They work to hone their skills at boasting to an extent that their claims help to bolster those they travel with. Suli from regions other than deserts adjust their names to match their terrains, but regardless of whether they prefer forests, hills, or arctic plains, their boasts remain as compelling.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
Sulis have a natural charm that often eludes other geniekin, but tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Few non-sulis realize that bragging is not simply the symptom of a puffed-up ego for sulis, but instead is a cultural institution easily comparable to human poetry. Sulis' boasts not only glorify themselves, but also secure their companions' and families' accomplishments in history, with the ultimate goal of spinning stories that will be retold for generations. This is especially true for sulis who have lived with other geniekin and have been seen as lesser for not having a strong connection to an Elemental Plane.
Suli dune dancers are but one way these geniekin seek to integrate with other humanoid societies. They work to hone their skills at boasting to an extent that their claims help to bolster those they travel with. Suli from regions other than deserts adjust their names to match their terrains, but regardless of whether they prefer forests, hills, or arctic plains, their boasts remain as compelling.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
スリの砂舞い Suli Dune Dancer クリーチャー1
N 中型 スリ 人間 人型生物
出典 Bestiary 2 202ページ
知覚+5
言語 水界語、風界語、共通語、火界語、地界語
技能 〈軽業〉+5、〈芸能〉+7、〈交渉〉+7、〈社会〉+4、〈伝承学〉+4、〈ペテン〉+6
【筋】+2、【敏】+2、【耐】±0、【知】+1、【判】±0、【魅】+4
アイテム シミター、タンバリン
知覚+5
言語 水界語、風界語、共通語、火界語、地界語
技能 〈軽業〉+5、〈芸能〉+7、〈交渉〉+7、〈社会〉+4、〈伝承学〉+4、〈ペテン〉+6
【筋】+2、【敏】+2、【耐】±0、【知】+1、【判】±0、【魅】+4
アイテム シミター、タンバリン
AC 15;頑健+3、反応+5、意志+5
HP 16
Elemental Bulwark/Elemental Bulwark [reaction] トリガー An enemy is about to damage the dune dancer with cold、electricity、or fire、or with a spell that has the air、earth、fire、or water trait; 効果 The dune dancer gain resistance 2 against the triggering damage.
HP 16
Elemental Bulwark/Elemental Bulwark [reaction] トリガー An enemy is about to damage the dune dancer with cold、electricity、or fire、or with a spell that has the air、earth、fire、or water trait; 効果 The dune dancer gain resistance 2 against the triggering damage.
移動速度 25フィート
近接 [one-action] シミター +7[+2/-3](加圧、薙ぎ)、ダメージ 1d6+2[斬撃
伝承任意発動呪文 DC 17、攻撃+9;1レベル カラー・スプレー、スーズ、トゥルー・ストライク(2スロット);キャントリップ (1レベル) インスパイアー・カレッジ、ディテクト・マジック、ガイダンス、シールド、テレキネティック・プロジェクティル、メイジ・ハンド
Elemental Assault/Elemental Assault [two-actions] Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element: Air electricity, Earth bludgeoning, Fire fire, or Water cold.
近接 [one-action] シミター +7[+2/-3](加圧、薙ぎ)、ダメージ 1d6+2[斬撃
伝承任意発動呪文 DC 17、攻撃+9;1レベル カラー・スプレー、スーズ、トゥルー・ストライク(2スロット);キャントリップ (1レベル) インスパイアー・カレッジ、ディテクト・マジック、ガイダンス、シールド、テレキネティック・プロジェクティル、メイジ・ハンド
Elemental Assault/Elemental Assault [two-actions] Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element: Air electricity, Earth bludgeoning, Fire fire, or Water cold.