Undine Undine
Undines are infused with elemental water—the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, but they are easily distracted by auditory sensations because of how much louder and clearer sound rings above the waves.
Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes. The undines who fill these communities are similarly diverse, bringing aspects of multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they grow, recede, and migrate constantly as undine families add their ships to or remove them from the flotilla. An undine town like this may remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cookfires or to repair their homes. The paradoxically ever-shifting permanence of these communities reflects the undine virtues of adaptability and freedom, while also maintaining the prime importance of the community.
Undine hydromancers are quite valued on these floating settlements, if only for their ability to create fresh drinking water while adrift on the sea.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes. The undines who fill these communities are similarly diverse, bringing aspects of multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they grow, recede, and migrate constantly as undine families add their ships to or remove them from the flotilla. An undine town like this may remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cookfires or to repair their homes. The paradoxically ever-shifting permanence of these communities reflects the undine virtues of adaptability and freedom, while also maintaining the prime importance of the community.
Undine hydromancers are quite valued on these floating settlements, if only for their ability to create fresh drinking water while adrift on the sea.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
Undine Hydromancer Undine Hydromancer クリーチャー1
CG 中型 ウンディーネ 水陸両生 人間 人型生物
出典 Bestiary 2 203ページ
知覚+5
言語 水界語、共通語
技能 〈威圧〉+7、〈運動〉+3、〈交渉〉+7、〈自然〉+5、〈生存〉+5、〈秘術〉+3
【筋】±0、【敏】+2、【耐】+1、【知】±0、【判】+2、【魅】+4
アイテム ダガー
知覚+5
言語 水界語、共通語
技能 〈威圧〉+7、〈運動〉+3、〈交渉〉+7、〈自然〉+5、〈生存〉+5、〈秘術〉+3
【筋】±0、【敏】+2、【耐】+1、【知】±0、【判】+2、【魅】+4
アイテム ダガー
AC 16;頑健+4、反応+5、意志+7
HP 15
HP 15
移動速度 25フィート、水泳25フィート
近接 [one-action] ダガー +7[+3/-1](機敏、巧技、多用途:[斬撃])、ダメージ 1d4[刺突]
遠隔 [one-action] ダガー +7[+3/-1](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d4[刺突]
始原任意発動呪文 DC 17、攻撃+9;1レベル クリエイト・ウォーター、ハイドローリック・プッシュ、ヒール;キャントリップ (1レベル) アシッド・スプラッシュ、ディテクト・マジック、ディテクト・マジック、ステイビライズ、タングルフット、ノウ・ディレクション
ソーサラーの血脈呪文 DC 17、攻撃+9、(1焦点化ポイント);1レベル エレメンタル・トス
近接 [one-action] ダガー +7[+3/-1](機敏、巧技、多用途:[斬撃])、ダメージ 1d4[刺突]
遠隔 [one-action] ダガー +7[+3/-1](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d4[刺突]
始原任意発動呪文 DC 17、攻撃+9;1レベル クリエイト・ウォーター、ハイドローリック・プッシュ、ヒール;キャントリップ (1レベル) アシッド・スプラッシュ、ディテクト・マジック、ディテクト・マジック、ステイビライズ、タングルフット、ノウ・ディレクション
ソーサラーの血脈呪文 DC 17、攻撃+9、(1焦点化ポイント);1レベル エレメンタル・トス