ヴリコラカスの古きもの Vrykolakas Ancient
Vrykolakas ancients are the sinister overlords of their kind, stealing blood, breath, and life to feed their immortal hunger.
“知識の想起”――アンデッド(〈宗教〉) : DC 33
一般的な知識 : DC 31
専門知識 : DC 28
“知識の想起”――アンデッド(〈宗教〉) : DC 33
一般的な知識 : DC 31
専門知識 : DC 28
ヴリコラカスの古きもの Vrykolakas Ancient クリーチャー13
アンコモン NE 中型 アンデッド ヴァンパイア
出典 Bestiary 2 277ページ
知覚+23;暗視
言語 共通語
技能 〈威圧〉+27、〈運動〉+29、〈隠密〉+26、〈軽業〉+24、〈宗教〉+19、〈生存〉+23、〈ペテン〉+27
【筋】+8、【敏】+5、【耐】+4、【知】±0、【判】+4、【魅】+8
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves , and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
知覚+23;暗視
言語 共通語
技能 〈威圧〉+27、〈運動〉+29、〈隠密〉+26、〈軽業〉+24、〈宗教〉+19、〈生存〉+23、〈ペテン〉+27
【筋】+8、【敏】+5、【耐】+4、【知】±0、【判】+4、【魅】+8
Children of the Night/Children of the Night (信仰、心術、精神) The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves , and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100フィート、but they can't communicate back.
Swift Tracker/Swift Tracker The vrykolakas moves at full Speed while Tracking .
AC 34;頑健+23、反応+24、意志+21
HP 250(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート、DC 33. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
HP 250(負のエネルギーによる回復);完全耐性 即死効果、病気、paralyze、[毒]、睡眠
Pestilential Aura/Pestilential Aura (オーラ、信仰、死霊術) 5フィート、DC 33. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague .
Vrykolakas Vulnerabilities/Vrykolakas Vulnerabilities Vrykolakas all have the following vulnerabilities.
- Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
- Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Feral Possession [free-action] (呪い、信仰、無力化、精神、死霊術、憑依トリガー The vrykolakas is reduced to 0 Hit Points, and an animalis within 100フィート) 効果 Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100フィート、which must attempt a Will save (DC 33). On a failure, the animal is possessed. This has the effects of the possessionspell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100フィート. If at any point an animal critically succeeds at its save or no animal is within 100フィート、the vrykolakas fails to possess anything and is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately、burying itself there. While the vrykolakas is in this state of recovery、its animal host is paralyzed 、and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days、if the vrykolakas hasn't been destroyed、the animal dies and the vrykolakas rises in a new body that's identical to its previous one、formed from the animal's remains.
移動速度 40フィート、登攀20フィート
近接 [one-action] 牙 +27[+22/+17]、ダメージ 3d10+17[刺突]、加えてDrink Blood
近接 [one-action] 爪 +27[+23/+19](機敏)、ダメージ 3d6+17[斬撃]
信仰生得呪文 DC 33;7レベル ヴァンピリック・タッチ(×3);3レベル フィアー(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.
Create Spawn/Create Spawn (信仰、余暇、死霊術) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal/Dominate Animal [one-action] (信仰、心術、無力化、精神) DC 33, The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 2 , and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] claw
Sanguine Mauling/Sanguine Mauling [one-action] 必要条件 The vrykolakas ancient's last action was to Drink Blood; 効果 The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 persistent bleed damage .
Steal Breath/Steal Breath [two-actions] (操作) 必要条件 The vrykolakas ancient is adjacent to an unconscious creature; 効果 The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.
大成功 The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours.
成功 The target is unaffected.
失敗 The target takes 1d10 damage.
大失敗 The target is reduced to 0 HP and becomes dying 1 .
近接 [one-action] 牙 +27[+22/+17]、ダメージ 3d10+17[刺突]、加えてDrink Blood
近接 [one-action] 爪 +27[+23/+19](機敏)、ダメージ 3d6+17[斬撃]
信仰生得呪文 DC 33;7レベル ヴァンピリック・タッチ(×3);3レベル フィアー(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.
Create Spawn/Create Spawn (信仰、余暇、死霊術) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal/Dominate Animal [one-action] (信仰、心術、無力化、精神) DC 33, The vrykolakas can cast dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The vrykolakas' last action was a successful fangs Strike; 効果 The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 2 , and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
かきむしり [one-action] claw
Sanguine Mauling/Sanguine Mauling [one-action] 必要条件 The vrykolakas ancient's last action was to Drink Blood; 効果 The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 persistent bleed damage .
Steal Breath/Steal Breath [two-actions] (操作) 必要条件 The vrykolakas ancient is adjacent to an unconscious creature; 効果 The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.
大成功 The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours.
成功 The target is unaffected.
失敗 The target takes 1d10 damage.
大失敗 The target is reduced to 0 HP and becomes dying 1 .