1レベル
《使い魔》 特技1 Familiar
メイガス ソーサラー ソーマタージ ウィザード
出典 Player Core 201ページ
君は自分に仕え、呪文発動を支援するクリーチャー1体と契約を結ぶ。君は使い魔を得る。
《秘術の拳》 特技1 Arcane Fists
メイガス
出典 Impossible Magic 16ページ
君の身体訓練には、素手による戦闘術が含まれている。君の拳のダメージ・ダイスは1d4から1d6に変更される。拳やその他の素手攻撃を用いて致傷攻撃を行う際、君は通常ならば受ける-2の状況ペナルティを受けない。君の素手攻撃は秘術特性を得、魔法となる。5レベルの時点で、君は剛腕種に属する素手攻撃および武器に対するクリティカル開眼効果を得る。この際、クラスDCの代わりに君の呪文DCを使用すること。
《本を掲げる》 特技1 Raise a Tome
メイガス
出典 Impossible Magic 17ページ
君は本を開いて構えることで、研究と攻撃の回避を同時に行うことができる。“盾を掲げる”アクションを行う際、君は盾の代わりに手に持っている本を掲げることができる。本を掲げている間、君はACに+2の状況ボーナスを得る。加えて、君はその本の内容に関連する技能(呪文書であれば〈秘術〉)を用いてクリーチャーを特定するための“知識の想起”判定に+1の状況ボーナスを得る。もしその本を参照することで、その本を用いた判定に対してアイテム・ボーナスをもたらすなら、君はそのボーナスも同様に得る。
君が《盾防御》を持つなら、君はこの特技のために掲げた本を盾のように使用できる。本は硬度3、HP12、BT6。
加えて、君はルーンを彫刻する際と同じ手順で自身の呪文書に{リーンフォーシング・ルーンを彫刻し、所持している呪文書を強化できる。このルーンは呪文書の中で特殊な図形として現れ、1ページ分を占有する。このルーンによる利益は、日毎の準備の際に選択した、所持している呪文書のうちの1冊に対して適用される。もし呪文書が手元から離れてしまった場合、そのルーンによる利益は呪文書が君の手元に戻るまで効果を失う。
《メイガスの分析》 [one-action] 特技1 Magus's Analysis
メイガス
出典 Impossible Magic 17ページ
前提条件 呪文撃
前提条件 呪文撃
君はどのようにクリーチャーと戦うかの知識を得られるよう事前調査を行う。クリーチャー1体に対して“知識の想起”のための判定を試みる。この判定に成功したなら、君は呪文撃を再チャージする。君がこのターンこのクリーチャーに対して“打撃”を命中させていたなら、君はこの判定に+1の状況ボーナスを得る。判定の目標は1日の間、《メイガスの分析》に一次的耐性を得る。
2レベル
《キャントリップ追加》 特技2 Cantrip Expansion
バード クレリック メイガス オラクル サイキック ソーサラー ウィッチ ウィザード
出典 Player Core 101ページ
学習を通して、君は簡単な呪文をより幅広く準備できる。君は呪文リストから追加で2つ、キャントリップを加える。
《呪文受け流し》 [one-action] 特技2 Spell Parry
メイガス
出典 Impossible Magic 18ページ
必要条件 You have one or more hands free.
必要条件 You have one or more hands free.
You infuse magical power into your body or armaments to parry both 物理 and magical assaults. You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements.
《呪文撃拡張》 特技2 Expansive Spellstrike
メイガス
出典 Impossible Magic 17ページ
前提条件 呪文撃
前提条件 呪文撃
You can blast the energy of a spell out around the target of your attack. When you Spellstrikewith a spell that has an area of a burst, cone, or line, the spell creates an area instead of affecting only the target. The target must be in the area, and Expansive Spellstrike has no effect if your spell was disrupted (such as if you critically fail your Strike). A burst is centered on any corner you choose of the target’s square (or the corner of any square in its space for a Large or larger creature). A cone or line emits from you and must include the target; if you’re not adjacent to the target (using a reachweapon or starlit span , for example), choose any square adjacent to the target as the source. The spell affects all creatures in the area as normal, but the Strike still targets only one creature.
《使い魔強化》 特技2 Enhanced Familiar
ドルイド メイガス ソーサラー ソーマタージ ウィッチ ウィザード
出典 Player Core 129ページ
前提条件 使い魔
前提条件 使い魔
君は追加の始原のエネルギーを使い魔に注入し、能力を増加させる。毎日、君は使い魔能力か主人能力を2つではなく4つ選択できる。
《力場の牙》 特技2 Force Fang
メイガス
出典 Impossible Magic 18ページ
You can turn your attack into an unerring blur of force. You learn the force fang conflux spell.
《霊鞘》 特技2 Spirit Sheath
異次元 秘術 メイガス
出典 Impossible Magic 18ページ
You’ve magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. This sheath is hard to notice, granting a +2 circumstance bonus to your Stealthchecks to Conceal an Item within it. A spirit sheath can hold up to 1 Bulk worth of weapons.
During a Spellstrike, you can Interactto draw one weapon from the sheath before you Cast the Spell. You can draw or return a weapon to a spirit sheath as an Interact action, as can anyone else holding or wearing the clothing that contains the sheath. A dispel magicspell or similar effect can be used against the spirit sheath to expel the weapon. The counteractcheck is made against your spell DC and the counteract rank is half your level rounded up. The weapon is also expelled if you become 気絶状態 .
During a Spellstrike, you can Interactto draw one weapon from the sheath before you Cast the Spell. You can draw or return a weapon to a spirit sheath as an Interact action, as can anyone else holding or wearing the clothing that contains the sheath. A dispel magicspell or similar effect can be used against the spirit sheath to expel the weapon. The counteractcheck is made against your spell DC and the counteract rank is half your level rounded up. The weapon is also expelled if you become 気絶状態 .
4レベル
《気逸らし呪文撃》 [two-actions] 特技4 Distracting Spellstrike
メイガス
You weave distracting magic with one hand to enhance the efficacy of your Spellstrike. Make a Spellstrike and Feintagainst the target of your Strike. Execute your Feint immediately before making the Strike, but after choosing your target. The Feint gains the arcaneand visual traits, and it always has the basic effects of a Feint, rather than applying any adjustments or alternate effects from other feats or abilities.
If you're in the Arcane Cascadestance, you gain a status bonus to your Deception check equal to your extra damage from Arcane Cascade (typically 1, increasing to 2 if you have weapon specialization and 3 if you have greater weapon specialization).
If you're in the Arcane Cascadestance, you gain a status bonus to your Deception check equal to your extra damage from Arcane Cascade (typically 1, increasing to 2 if you have weapon specialization and 3 if you have greater weapon specialization).
《緊急の小盾》 [reaction] 特技4 Emergency Targe
メイガス
君は即座に“盾を掲げる”あるいはシールドを発動する。トリガーとなった攻撃もしくは呪文が効果を発揮したかを決定する際、この状況ボーナスは君の防御に適用される。
《疾走再チャージ》 [one-action] 特技4 Running Recharge
精神集中 メイガス
出典 Impossible Magic 19ページ
Preparing in every way for your next assault, you both relocate yourself and ready your Spellstrike. You recharge your Spellstrike and either Strideup to half your Speed or Step .
《スタッフの門弟》 特技4 Student of the Staff
メイガス
出典 Impossible Magic 20ページ
前提条件 捻れの木の複合研究
前提条件 捻れの木の複合研究
You’ve studied the staffextensively to learn the 隠れた状態 capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you can apply the critical specializationeffect of the clubgroup. (If you use the critical specialization on a Spellstrike , the spell still affects the target even if you pushed the target out of reach.)
While you’re in Arcane Cascadestance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.
In addition, you can place property runesinto a magic staff you prepare, even though a magic staff can’t typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can’t inscribe runes that can’t be placed on a non-magical staff, nor can you inscribe the shiftingrune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff’s weapon potency rune.
While you’re in Arcane Cascadestance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.
In addition, you can place property runesinto a magic staff you prepare, even though a magic staff can’t typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can’t inscribe runes that can’t be placed on a non-magical staff, nor can you inscribe the shiftingrune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff’s weapon potency rune.
《星明の目》 特技4 Starlit Eyes
メイガス
出典 Impossible Magic 19ページ
前提条件 星明の長の複合研究
前提条件 星明の長の複合研究
Starlight shines in your sight, enhancing your perception and range. When you make a ranged Strike, you lower the DC of your flat checkto target a creature that’s concealedor hiddenfrom you. The DC is reduced to 4 instead of 5 against a 視認困難状態 creature and to 10 instead of 11 against a 隠れた状態 one. If you’re in Arcane Cascade stance, you instead reduce the DC to 3 against a 視認困難状態 creature or 9 against a 隠れた状態 one.
In addition, when you cast shooting star and target a 隠れた状態 creature, you don’t have to attempt the flat check for targeting a 隠れた状態 creature with a ranged Strike.
In addition, when you cast shooting star and target a 隠れた状態 creature, you don’t have to attempt the flat check for targeting a 隠れた状態 creature with a ranged Strike.
《破壊の呪文撃》 [two-actions] 特技4 Devastating Spellstrike
メイガス
Your Spellstrikesweeps are so wide and devastating, they smash into nearby foes. Make a Spellstrike with a spell that can deal damage. Enemies in a 5-foot emanation around the target (not including the target) take 2 damage of the same damage type your spell could deal. This damage increases to 3 at 9th level, 4 at 14th level, and 5 at 19th level.
If you’re in the Arcane Cascade stance, the emanation’s damage gains a status bonus to damage equal to the extra damage from your Arcane Cascade.
If you’re in the Arcane Cascade stance, the emanation’s damage gains a status bonus to damage equal to the extra damage from your Arcane Cascade.
《爆発弾》 [one-action] 特技4 Exploding Bullet
秘術 メイガス
You load your gun with a bullet forged of magic instead of matter, barely contained in an arcane shell. Interactto reloadyour firearm, creating an arcane round made from your choice of fireor sonicenergy. When you shoot this round, the Strike gains the arcanetrait and the corresponding energy trait. The firearm gains the scatter 5フィート trait, or gains a +1 status bonus to its splash damage if it already has the scatter trait. The scatter trait’s splash damage uses the energy type you chose. The bullet disappears if not fired by the end of your next turn.
If your firearm takes more than 1 action to reload, you need to use Exploding Bullet for all the actions needed to reload it to get the benefits.
特殊 When you use volatile spark’s Reloading Cascade action, you can use Exploding Bullet instead of an Interact action to reload a firearm.
If your firearm takes more than 1 action to reload, you need to use Exploding Bullet for all the actions needed to reload it to get the benefits.
特殊 When you use volatile spark’s Reloading Cascade action, you can use Exploding Bullet instead of an Interact action to reload a firearm.
《巻物呪文撃》 特技4 Striker's Scroll
メイガス
出典 Impossible Magic 20ページ
前提条件 呪文撃
前提条件 呪文撃
You can attach a scrollto your weapon or handwraps of mighty blowsto blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon’s surface. Attaching a scroll requires using the Affix a Talisman action. You can have only one scroll affixed to a weapon at a time, and you can’t have both a talisman and scroll attached.
You can Cast the Spellfrom the scroll as part of a Spellstrike , provided the spell is one you could normally use with Spellstrike. You can’t Cast the Spell in any other way while it’s affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normal-if a bit crumpled-scroll.
You can Cast the Spellfrom the scroll as part of a Spellstrike , provided the spell is one you could normally use with Spellstrike. You can’t Cast the Spell in any other way while it’s affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normal-if a bit crumpled-scroll.
《燃え盛る連鎖》 特技4 Burning Cascade
メイガス
出典 Impossible Magic 18ページ
前提条件 秘術連鎖
前提条件 秘術連鎖
Energy flares out around you when you drop into your signature stance. When you use Arcane Cascade, each enemy in a 5-foot emanation takes damage equal to the extra damage from Arcane Cascade. This damage is the same type as that of Arcane Cascade. A creature that takes this damage is temporarily immune to further uses of Burning Cascade for 1分.
《連撃再チャージ》 [two-actions] 特技4 Recharging Flurry
メイガス
The clash of steel fuels your magic, preparing you to unleash another magic-infused assault. Make one Strikewith each of your weapons, then recharge your Spellstrike(regardless of whether the Strikes hit). Your multiple attack penalty increases after each Strike as normal. If the second Strike targets a creature you haven’t attacked yet this turn, its multiple attack penalty is -4 if it’s your second attack this turn (-3 if you’re using an agile weapon) or -8 if it’s your third or further Strike (-6 with an agile weapon).
6レベル
《機会攻撃》 [reaction] 特技6 Reactive Strike
イグザンプラー ガーディアン スワッシュバックラー チャンピオン バーバリアン メイガス
出典 Player Core 2 80ページ
アーキタイプ マーシャル*
トリガー 君の間合い内にいるクリーチャーが操作ないし移動特性を持つアクションを使用したか、遠隔攻撃を行ったか、移動特性を持つアクションを使用する間にマスから離れた。
* このアーキタイプはここに記載されたものとは異なるレベルでこの特技を得る。
アーキタイプ マーシャル*
トリガー 君の間合い内にいるクリーチャーが操作ないし移動特性を持つアクションを使用したか、遠隔攻撃を行ったか、移動特性を持つアクションを使用する間にマスから離れた。
* このアーキタイプはここに記載されたものとは異なるレベルでこの特技を得る。
君は隙を見せた敵に怒りをぶつける。トリガーとなったクリーチャーに1回の近接“打撃”を行う。君の攻撃がクリティカル・ヒットしてトリガーとなったのが操作特性を持つアクションだったなら、君はそのアクションを妨害する。この“打撃”は君の複数回攻撃ペナルティを計算する際に計上せず、複数回攻撃ペナルティはこの“打撃”に適用されない。
《術士の対抗措置》 特技6 Conjurer's Countermeasure
メイガス
出典 Impossible Magic 21ページ
前提条件 焦点化プール
前提条件 焦点化プール
You can make yourself resistant to damaging spells. You learn the conjurer’s countermeasure conflux spell.
《呪文衝》 [two-actions] 特技6 Spell Crash
秘術 メイガス 力場
出典 Impossible Magic 21ページ
前提条件 Your Spellstrike is charged, and you have at least one spell prepared in a spell slot.
前提条件 Your Spellstrike is charged, and you have at least one spell prepared in a spell slot.
Instead of blending a spell into an attack, you can funnel the spell’s magic into a pure blast that expands out from you. You smash your weapon or fist into the ground and expend a spell prepared in one of your spell slots. The magic of the spell explodes out in your choice of a 20-foot emanation, 30-foot cone, or 60-foot line. Each creature in the area takes 1d10 [力場] damage per spell rank of the expended spell, with a basicReflex save against your spell DC. If your weapon has the shovetrait, you push any creature that fails its save 10フィート; if your weapon has the triptrait, any creature that fails its save falls 伏せ状態. Your Spellstrike is no longer charged.
If the spell you expended could deal a type of damage other than [力場], you can change the explosion’s damage to that type and replace Spell Crash’s [力場] trait with the corresponding trait.
If the spell you expended could deal a type of damage other than [力場], you can change the explosion’s damage to that type and replace Spell Crash’s [力場] trait with the corresponding trait.
《呪文への報復》 [free-action] 特技6 Spell Retaliation
メイガス
出典 Impossible Magic 21ページ
トリガー You succeed at a saving throw against an enemy’s spell, or an enemy fails a spell attack roll against you.
必要条件 Your Spellstrike isn’t charged.
トリガー You succeed at a saving throw against an enemy’s spell, or an enemy fails a spell attack roll against you.
必要条件 Your Spellstrike isn’t charged.
Battling other spellcasters is one of your major focuses, and harnessing magic from spells you defend against gives you everything you need to fight back. You recharge your Spellstrike .
《知は力》 特技6 Knowledge is Power (Magus)
メイガス
出典 Impossible Magic 21ページ
When you critically succeed at a Recall Knowledge check about a creature, you can invoke your knowledge to make the creature take a -1 circumstance penalty to either AC and saves against the next attack you make against it, or the next spell you cast that it needs to defend against. The creature takes the same penalty to its attack or DC the next time it attacks against you or causes you to attempt a save against one of its effects.
If you share this information with your allies, they gain the benefits as well. If not used, the bonuses end after 1分.
If you share this information with your allies, they gain the benefits as well. If not used, the bonuses end after 1分.
《本の盾》 特技6 Shielded Tome
秘術 メイガス
出典 Impossible Magic 21ページ
前提条件 《本を掲げる》
前提条件 《本を掲げる》
You can magically fuse a shieldinto your favorite book during your daily preparations or as a 10-minute activity with the manipulatetrait. The shield appears in the book as an elaborate bookmark. The fusion lasts until you fuse a shield into a new book or the book is out of your possession for 24時間. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield. The fused item has the shield’s activations and benefits (such as a spellguard shield’s bonus to saving throws against magic), and it can still be consulted as normal for purposes like Recall Knowledgeand the benefits of Raise a Tome. If the shield or your spellbook is etched with a reinforcing rune , the fused item gains the rune while they’re fused; if both have the rune, the highest-level rune applies.
8レベル
《交換呪文》 特技8 Standby Spell>
メイガス
出典 Impossible Magic 22ページ
You’ve honed one spell as your favored combat technique, and you’ve practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your spellbook that you could use with Spellstrikeand that has a rank no higher than the highest-rank magus spell slot you have. You can cast this spell without having it prepared ahead of time by expending a spell slot of a sufficient rank to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook , or by studying your spellbook for 1時間.
《呪文薙ぎ》 [three-actions] 特技8 Spell Swipe
メイガス
You attack in an arc and enact your spell against everyone you hit. Make a Spellstrike, but roll separate Strikes to attack two creatures, each of whom must be within your melee reach and adjacent to each other. If your spell could affect two or more targets or would normally have an area, your spell affects whichever foes you hit, not just the first target; otherwise, choose one target to affect with the spell. As Spellstrike, Spell Swipe counts as two attacks for your multiple attack penalty, but the penalty doesn’t increase until after you make both attacks.
If you’re using a weapon that has the sweep trait, its circumstance bonus applies against both targets. You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability.
If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the two targets to determine the area.
If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the two targets to determine the area.
《スタッフ融合》 特技8 Fused Staff
秘術 メイガス
出典 Impossible Magic 21ページ
You can use your arcane prowess to fuse a magical staff into a weapon during your daily preparations or as a 10-minute activity with the manipulatetrait. The fusion lasts until you fuse the staff again or the weapon is out of your possession for 24時間. The fused item has the staff’s activations and other benefits, and it can be used to cast spells if you prepare it. The staff and the weapon share their fundamental runes, using whichever weapon potencyand whichever strikingrune is higher level. If the staff has property runes , they’re suppressed while it’s fused.
The item’s fused abilities work for you alone. A different wielder can use the weapon normally, but they don’t get the benefit of the shared runes and can’t use the staff’s spells or abilities.
The item’s fused abilities work for you alone. A different wielder can use the weapon normally, but they don’t get the benefit of the shared runes and can’t use the staff’s spells or abilities.
《魔法捕獲》 [reaction] 特技8 Capture Magic
メイガス
When you resist a spell, you capture some of its magic for your own use. You enter your Arcane Cascade stance, using the triggering spell to determine what damage type your Arcane Cascade deals. Alternatively, if you’re already in Arcane Cascade, you can instead amplify its effects temporarily. Until the end of your next turn, you gain a +2 status bonus to the extra damage and resistance you gain from your Arcane Cascade.
《ルーン押印》 特技8 Runic Impression
メイガス
出典 Impossible Magic 21ページ
前提条件 焦点化プール
前提条件 焦点化プール
君は自分の武器あるいは素手攻撃に性質ルーンの効果を一時的に複製できる。君はルーニック・インプレッション較差呪文を身につける。
10レベル
《高速再チャージ》 [free-action] 特技10 Rapid Recharge
メイガス
You tap into an arcane trick to recover your ability to meld spells and attacks. You recharge your Spellstrike .
《死弾の返報》 [reaction] 特技10 Killshot's Report
メイガス
As you drop an enemy, a loud echo issues out as you chain the spell’s energy to a nearby creature. Choose a secondary target within 10フィート of the creature you reduced to 0 HP. This secondary target is affected by the spell you used for your Spellstrike. The creature gets any defense against the spell that Spellstrike normally allows, and you use your Strike result for a spell attack roll if needed. If the secondary target was already affected by the spell in some way (in the area of an Expansive Spellstrike , for example), it can’t be affected a second time.
《呪文撃分割》 [two-actions] 特技10 Split Spellstrike
メイガス
Like knives slicing through magic itself, both your weapons carry your spell, delivering it to separate foes. Make a Spellstrikewith a spell that can target at least 2 creatures or that has an area. You can make two melee Strikesinstead of one, but each must be made with a different weapon and target a different creature. Increase your multiple attack penalty normally after each Strike rather than increasing it for Spellstrike as a whole. If you’re in Arcane Cascade , you can apply twofold tine’s extra benefit between the two Strikes.
《消失次元渡り》 特技10 Dimensional Disappearance
メイガス
You take advantage of certain idiosyncrasies of teleportationmagic to better hide your position. When you cast dimensional assault, you’re affected by an invisibilityspell at the end of the teleport. You can choose not to make the Strike that is normally part of dimensional assault. If you do make the Strike, your invisibility ends after the Strike, as normal for invisibility.
《鋼の修復》 [free-action] 特技10 Sustaining Steel
活力 治癒 秘術 メイガス
You pull magic from the surrounding area into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to the triggering spell’s rank and roll to end any persistent [虚無] damageyou have. If you’re in the Arcane Cascade stance, the healing is equal to double the spell’s rank.
If the spell had the vitalityor voidtrait, any persistent [活力] or [虚無] damage you have ends automatically, and you can change the damage type from Arcane Cascade to [活力] or [虚無] if you wish. (Vitality damage typically damages only undeador other creatures with [虚無] healing .)
If the spell had the vitalityor voidtrait, any persistent [活力] or [虚無] damage you have ends automatically, and you can change the damage type from Arcane Cascade to [活力] or [虚無] if you wish. (Vitality damage typically damages only undeador other creatures with [虚無] healing .)
《間合い延長呪文撃》 [two-actions] 特技10 Lunging Spellstrike
秘術 メイガス
出典 Impossible Magic 23ページ
前提条件 Spellstrike; twisting tree hybrid study
必要条件 You’re wielding a staff .
前提条件 Spellstrike; twisting tree hybrid study
必要条件 You’re wielding a staff .
Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. Make a Spellstrikewith a staff, with a spell that isn’t a cantripor focus spell. Increase the staff’s reach by 5フィート × the spell’s rank.
《目眩まし防御》 [free-action] 特技10 Dazzling Block
視覚 光 メイガス
As your shield blocks an assault, you create a flash of brilliant, multicolored light in a 15-foot cone . Each creature in the area must attempt a Fortitude save against your spell DC, with the following effects.
大成功 クリーチャーはなんの効果も受けない。
成功 クリーチャーは1ラウンドの間目が眩んだ状態になる。
失敗 クリーチャーは1ラウンドの間盲目状態に、1分の間目が眩んだ状態になる。クリーチャーは目をこするために“扱う”アクションを1回消費することで、この盲目状態を終了できる。
大失敗 クリーチャーは1ラウンドの間盲目状態に、1時間の間目が眩んだ状態になる。
大成功 クリーチャーはなんの効果も受けない。
成功 クリーチャーは1ラウンドの間目が眩んだ状態になる。
失敗 クリーチャーは1ラウンドの間盲目状態に、1分の間目が眩んだ状態になる。クリーチャーは目をこするために“扱う”アクションを1回消費することで、この盲目状態を終了できる。
大失敗 クリーチャーは1ラウンドの間盲目状態に、1時間の間目が眩んだ状態になる。
《流星呪文撃》 [two-actions] 特技10 Meteoric Spellstrike
秘術 メイガス
出典 Impossible Magic 23ページ
前提条件 Spellstrike; starlit span hybrid study
必要条件 You’re wielding a ranged or thrown weapon, or have a ranged unarmed attack.
前提条件 Spellstrike; starlit span hybrid study
必要条件 You’re wielding a ranged or thrown weapon, or have a ranged unarmed attack.
A trail of energy flows from your target back to you. Make a ranged Spellstrikeagainst a target within your ranged weapon or unarmed attack’s first range increment. The spell you cast for the Spellstrike can’t be a cantripor focusspell. Each creature in a line between you and the target (not including you and the target) takes damage equal to double the spell’s rank. The damage type is the same as that dealt by the spell you cast (choose one type if the spell dealt multiple types of damage).
《連鎖の光線》 [one-action] 特技10 Cascading Ray
攻撃 メイガス
Magical energy spills out to extend beyond the creature you struck. The flowing energy forms a ray with a range of 120フィート originating from the creature you damaged. You can’t target any of the creatures you damaged with your Spellstrike with the ray. Make a spell attack against the new target’s AC, at the same multiple attack penalty as the Strike. On a hit, the target of the ray takes 1d4 damage per spell rank of the spell you used for Spellstrike, or 1d8 damage per rank if you cast the spell from a spell slot. The ray uses the same damage type as the spell dealt (choose one if it dealt more than one type of damage). This ray has the attack trait, the tradition trait of the original spell, and the trait matching the damage type.
12レベル
《較差の焦点》 特技12 Conflux Focus
メイガス
出典 Impossible Magic 24ページ
前提条件 較差呪文
前提条件 較差呪文
You imagine how you’ll weave magic and combat into future battles, improving your focus. Whenever you Refocus, you completely refill your focus pool.
《克服の呪文撃》 [two-actions] 特技12 Overwhelming Spellstrike
メイガス
君は敵の抵抗を貫く。“呪文撃”を1回行う。この“呪文撃”の一部として発動された呪文は、[音波]、[火炎]、[強酸]、[氷雪]、[雷撃]ダメージを、君のレベルに等しい値だけ無視する。これは持続ダメージや呪文が継続して及ぼす効果によるダメージを含む、呪文が与えるすべてのダメージに適用される。クリーチャーの完全耐性はこの効果の影響を受けない。
《前進呪文撃》 [two-actions] 特技12 Sprinting Spellstrike
メイガス
君は魔法の力で戦場を駆け抜け、目標へと急接近する。“呪文撃”を1回行う。この時、範囲が直線の呪文を1つ発動すること。“打撃”を行う前に、君はその呪文の直線の長さまで、一直線に“歩行”する。この移動中、君は敵を通過でき、また、この移動はリアクションのトリガーにならない。もし君が対応する移動速度を持つなら、《前進呪文撃》を行う際、“歩行”の代わりに“穴掘り”、“登攀”、“飛行”、“水泳”を代わりに使用してもよい。
特殊 君が《呪文撃拡張》特技を持つ場合、直線を決定する際に代わりに自身の移動経路に基づいて決定される。
《魔法感知》 特技12 Magic Sense
秘術 探知 メイガス オラクル ソーサラー ウィザード
出典 Player Core 204ページ
君は自分の周囲の魔法に対する、文字通りの第六感を持つ。
君は常に1ランクのディテクト・マジック呪文を使用しているかのように、魔法のオーラの存在を感知できる。これは視界内にある魔法のみを検知する。君が“捜す”アクションを行うなら、君は“捜す”の通常の利益に加え、見えるものに対して3ランクのディテクト・マジック呪文の利益を得る。君は自分のターンの開始時または終了時に、フリー・アクションとしてこの感覚を抑止したり再起動したりすることができる。
14レベル
《加速襲撃》 特技14 Hasted Assault
メイガス
出典 Impossible Magic 25ページ
君は自分の速度を上げて、より素早く動いたり攻撃したりすることができるようにする。君はヘイステッド・アソールト較差呪文を身につける。
《脅威の受け流し》 [reaction] 特技14 Preternatural Parry
メイガス
出典 Impossible Magic 25ページ
前提条件 《呪文受け流し》
トリガー 君が“打撃”あるいは呪文攻撃ロールの目標となったか、君が呪文効果に対するセーヴィング・スローをロールしようとする。
必要条件 君の手が1つ以上空いている。
前提条件 《呪文受け流し》
トリガー 君が“打撃”あるいは呪文攻撃ロールの目標となったか、君が呪文効果に対するセーヴィング・スローをロールしようとする。
必要条件 君の手が1つ以上空いている。
君は最後の瞬間に危害を避けるために、武器や手足を決まった位置へと素早く動かす。君は次のターンの開始まで、トリガーとなった効果に対するACとセーヴィング・スローに+2の状況ボーナスを得る。
《秘術の帳》 特技14 Arcane Shroud
メイガス
出典 Impossible Magic 24ページ
前提条件 秘術連鎖
前提条件 秘術連鎖
Your magic has a powerful aftereffect, briefly granting you a certain spell. When you take this feat, choose three of false life, fleet step, invisibility, mountain resilience, resist energy, and see the unseen .
When you use Arcane Cascade, choose one of the spells you selected with this feat. You’re affected by this aftereffect spell until the end of your next turn, though it ends early if the stance ends or another circumstance ends it (such as if you take a 敵対的状態 action while affected by invisibility). If you’re 18th level or higher, a false lifeor resist energyyou get from Arcane Shroud is heightened to 4th rank.
特殊 You can select this feat a second time to add the remaining spells to your set of choices.
When you use Arcane Cascade, choose one of the spells you selected with this feat. You’re affected by this aftereffect spell until the end of your next turn, though it ends early if the stance ends or another circumstance ends it (such as if you take a 敵対的状態 action while affected by invisibility). If you’re 18th level or higher, a false lifeor resist energyyou get from Arcane Shroud is heightened to 4th rank.
特殊 You can select this feat a second time to add the remaining spells to your set of choices.
16レベル
《解呪呪文撃》 [three-actions] 特技16 Dispelling Spellstrike
メイガス
The spell you deliver tries to force out magic affecting your enemy. Make a Spellstrike. If it hits, you also attempt to counteract a single spell of your choice that is active on the target. The counteract rank is half your level rounded up, and the counteract check modifier is the standard modifier for counteracting with a spell (your Intelligence modifier plus your spellcasting proficiency bonus, plus any bonuses or penalties that specifically apply to counteract checks).
《連鎖の反響》 特技16 Resounding Cascade
オーラ メイガス
出典 Impossible Magic 25ページ
前提条件 秘術連鎖
前提条件 秘術連鎖
The magical reinforcement from your Arcane Cascade extends to nearby allies. While you’re in Arcane Cascade stance, you grant its extra damage and resistance in an aura affecting all allies in a 5-foot emanation. This uses only the base values of your stance; it doesn’t use any increase you get from bonuses, the laughing shadow hybrid study , or the like. As normal for duplicate effects, multiple Arcane Cascades affecting the same creature aren’t cumulative.
18レベル
《呪文奪い》 [free-action] 特技18 Stolen Spell
メイガス
出典 Impossible Magic 25ページ
頻度 10分毎に1回
トリガー You critically succeed at a saving throw against an enemy’s spell, or an enemy critically fails a spell attack roll against you.
頻度 10分毎に1回
トリガー You critically succeed at a saving throw against an enemy’s spell, or an enemy critically fails a spell attack roll against you.
As you perfectly counter a spell, you re-aim its magic to use it yourself. You gain the ability to cast the triggering spell one time before the end of your next turn, even if it’s not on your spell list or is of a higher rank than you can cast. This doesn’t cost you a spell slot or other resource. If you cast it as part of a Spellstrikeagainst the creature that originally cast it, that creature is off-guardagainst your Strike . Use your own spellcasting statistics for this spell, as you do for other spells you cast.
《多様なる呪文撃》 特技18 Versatile Spellstrike
メイガス
出典 Impossible Magic 25ページ
前提条件 呪文撃
前提条件 呪文撃
You can channel the entire realm of possibilities of your spellbook into an attack. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. When you make a Spellstrike , you can expend this special spell slot to immediately prepare and cast a spell from your spellbook at 2 ranks lower than the slot’s rank. (As normal for preparing spells, you can use a spell of an even lower rank, heightening it accordingly.) You don’t have any spell prepared in that slot until you cast from that slot.
20レベル
《究極の呪文撃》 特技20 Supreme Spellstrike
メイガス
出典 Impossible Magic 25ページ
前提条件 呪文撃
前提条件 呪文撃
君にとって、呪文と攻撃を組み合わせて壊滅的な連携を生み出すことは、ほとんど苦もなく行えることだ。君は永続的に加速状態になる。君はこの追加アクションを“打撃”あるいは“呪文撃”の再チャージにのみ使用できる。
《呪文大旋風》 [three-actions] 特技20 Whirlwind Spell
メイガス
君は複数を目標とする呪文の威力と、渦巻く攻撃の乱舞を組み合わせる。君は“呪文撃”を使用し、敵1体に対してではなく、間合い内にいる敵それぞれに対して近接“打撃”を1回行う。君の呪文が複数の目標に影響を与えられるもしくは通常なら範囲を持つ場合、この呪文は最初の目標だけでなく、その呪文の通常の最大目標数までの命中したすべての敵に影響を与える。呪文の対象よりも多くの敵を攻撃する場合、君が呪文の影響を受ける敵を選択する。各攻撃は複数回攻撃ペナルティにおいて攻撃として数えるが、すべての攻撃を行うまでこのペナルティは増加しない。
君が星明の長の複合研究や類似の能力を持つ場合でも、このアクションは近接“打撃”にのみ使用できる。