ワールド・ラウザー World Rouser
出典 Impossible Magic 106ページ
Life abounds from the highest mountain peaks to the driest deserts to the deepest seas, worlds that nurture plants and shelter animals. But you know worlds are wonders beyond merely sustaining life. A world like Golarion can cage a god, can recover from 1,000 years of darkness, can destroy a civilization like Tar Khadurrm.
Life abounds from the highest mountain peaks to the driest deserts to the deepest seas, worlds that nurture plants and shelter animals. But you know worlds are wonders beyond merely sustaining life. A world like Golarion can cage a god, can recover from 1,000 years of darkness, can destroy a civilization like Tar Khadurrm.
You know what worlds can truly do—and why they don’t. You know they sleep, as they have since almost the moment they were created. But more importantly, you know how to wake a world, if only for a few moments. You call to them, and they stir from their slumber. And during those brief moments where they wake, these worlds speak back to you, whispering in a language only you can hear. Alert, they take actions to sustain you, working their will via the animals, plants, and terrain that call it home.
Those who share this secret are known as world rousers. On Golarion, they are most common among those who live in the wild—druids and rangers especially—where the voice of the world isn’t drowned out by the noise of civilization. Gnomes, with their roots in the restless First World, often learn to bestir the world, as do those who live along ley lines and where the barrier between the Universe and the First World is thin. In those places, the world seems to rest more fitfully.
2レベル
《ワールド・ラウザーへの専念》 特技2 World Rouser Dedication
アンコモン アーキタイプ 専念
You know how to wake the world around you from its slumber, whether through your natural affinity for nature or hard-earned knowledge. You gain the Rouse the World action.
As your ability to converse with the world grows, you can call on it to help you in other ways, some of which require a saving throw. The DC for an ability gained via this archetype is either your class DC or spell DC, whichever is higher, and is called your world rouser DC.
Rouse the World/Rouse the World [one-action] (concentrate, primal) The flora, fauna, and elements in a 10-フィート burst within 30フィート stir, aiding you and your allies and whispering in your ear. This area is known as your waking world. While in your waking world, you and your allies gain a +1 circumstance bonus to Athleticsand Acrobaticschecks, and you gain a +1 circumstance bonus to Naturechecks to Recall Knowledgeabout creatures and hazards in the area. The effect lasts for 10分, but you can Dismissit. Once per round on subsequent turns, you can Sustain this ability to increase the burst’s size by 10フィート. You can Rouse the World in only one area at a time; if you use this ability again, the first area returns to normal.
4レベル
Nature's Embrace [one-action] 特技4 Nature's Embrace
アーキタイプ 始原
You call on the world to hamper your foes. Plants grab at them, wind or water currents buffet them, theフィートing shifts under theirフィート. Your waking world becomes difficult terrain for your enemies until the start of your next turn.
The World Whispers [one-action] 特技4 The World Whispers
アーキタイプ 始原
Your waking world tells you about the unseen creatures it holds. You Seekin your waking world. If you succeed or critically succeed against a creature that was undetectedby you, you Point Outthe creature to any allies in your waking world. When you Point Out the creatures in this way, the action does not have the visualor manipulate traits, but still requires your allies to be able to hear and understand you.
6レベル
All Returns to Slumber [one-action] 特技6 All Returns to Slumber
アーキタイプ 始原 睡眠 精神
Your waking world returns to slumber, and lays the peace of deep sleep on all within it. You Dismissyour waking world, and all creatures in the area must attempt a Will save against your world rouser DC. Animals, beasts, and plants native to this world treat the result of their save as one degree worse. Creatures in the area then become temporarily immune to this ability for 1時間.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature can’t use reactions for 1ラウンド.
大失敗 As failure, but the creature is also 減速状態 1.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature can’t use reactions for 1ラウンド.
大失敗 As failure, but the creature is also 減速状態 1.
Sheltering Hand [one-action] or [two-actions] 特技6 Sheltering Hand
アーキタイプ 始原
Animals, plants, and the earth itself rush to protect you from harm, interposing themselves between you and danger. You and your allies in your waking world gain cover from enemies you are aware of until the start of your next turn. The cover is based on the number of actions you spend. If you use one action, it is lesser cover; if you spend two actions, it is standard cover.
8レベル
Dust Cloud [one-action] 特技8 Dust Cloud
アーキタイプ 始原
Dust and pollen fill your waking world, obscuring creatures from sight. All creatures within your waking world become 視認困難状態, and all creatures outside the area become 視認困難状態 to creatures within it until the start of your next turn. In addition, a creature that ends its turn in the area must attempt a Fortitude saving throw against your world rouser DC as it inhales the particles. On a failure, it is dazzleduntil the end of its next turn or 盲目状態 on a critical failure.
Wake and Tremble [free-action] 特技8 Wake and Tremble
アーキタイプ 始原
You have the world wake with a great convulsion. All other creatures in the area when you Rouse the World must attempt a Reflex save against your world rouser DC.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature falls and lands 伏せ状態 .
大失敗 As failure, but the creature also becomes 不調状態 1.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature falls and lands 伏せ状態 .
大失敗 As failure, but the creature also becomes 不調状態 1.
10レベル
A Hush Falls Over the World [one-action] 特技10 A Hush Falls Over the World
アーキタイプ 幻術 始原
Sound is absorbed in your waking world, covering everything in a shroud of quiet until the start of your next turn. Creatures in your waking world become 隠れた状態 to imprecise hearingor concealedto precise hearing. A creature in your waking world attempting to use spell or effect with the auditoryor sonictrait must succeed at a DC 4 flat check; on a failure, the spell or effect is disrupted. Anytime a creature in the area is affected by an auditory or [音波] effect, they must attempt a DC 16 flat check. On a success, they are not affected by the auditory or [音波] effect, though they still may be affected by other aspects of an ability (for example, a creature hit by a weapon with a thundering rune would not take [音波] damage but would still take the normal damage from the weapon).
Come in From the Wilderness [two-actions] 特技10 Come in From the Wilderness
アーキタイプ 始原 地 治癒
A willing ally on the ground in your waking world is swaddled in earth. For each source of persistent damageit is taking, the creature can immediately attempt a flat checkto recover, with the DC reduction from appropriate assistance. While swallowed, the creature becomes paralyzedand cannot be targeted or affected by any new effects (ongoing effects, such as afflictions or 持続ダメージ状態, continue to affect it as normal). At the start of your next turn, the creature regains 6d8 Hit Points and emerges in its previous location. If another creature is in that location, it is pushed to the nearest available space. The target creature then becomes temporarily immune to this ability until your next daily preparations.
12レベル
The World Devours [two-actions] 特技12 The World Devours
アーキタイプ 始原 地
The ground in your waking world opens to consume a creature standing on it, which must attempt a Reflex save against your world rouser DC. The creature must be Medium or smaller; if your waking world is a 20-foot burst, the creature can be Large or smaller, or Huge or smaller if your waking world is a 30-foot burst or larger. If you use this ability while your waking world already has a creature つかまれた状態 or devoured, that creature is automatically freed. If your waking world ends, any creature affected by this ability is automatically freed.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature takes 3d6 [殴打] damage.
失敗 The creature takes 6d6 [殴打] damage and is grabbedby the earth. The creature can attempt to Escape against your world rouser DC.
大失敗 The creature is pulled into the earth, which closes above it. It takes 6d6 [殴打] damage immediately and is devoured. While devoured, it becomes つかまれた状態 and 減速状態1, and takes 6d6 [殴打] damage at the end of each of its turns, and cannot be targeted by any effect. A creature can attempt to Escape against your world rouser DC; in addition to the normal checks to Escape, it can attempt a Naturecheck. If it Escapes, it is returned to the area where it was when つかまれた状態. A creature with a burrow Speed can Escape automatically and move up to its burrow Speed as part of that action.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature takes 3d6 [殴打] damage.
失敗 The creature takes 6d6 [殴打] damage and is grabbedby the earth. The creature can attempt to Escape against your world rouser DC.
大失敗 The creature is pulled into the earth, which closes above it. It takes 6d6 [殴打] damage immediately and is devoured. While devoured, it becomes つかまれた状態 and 減速状態1, and takes 6d6 [殴打] damage at the end of each of its turns, and cannot be targeted by any effect. A creature can attempt to Escape against your world rouser DC; in addition to the normal checks to Escape, it can attempt a Naturecheck. If it Escapes, it is returned to the area where it was when つかまれた状態. A creature with a burrow Speed can Escape automatically and move up to its burrow Speed as part of that action.
14レベル
Awake With a Roar [free-action] 特技14 Awake With a Roar
アーキタイプ 感情 恐怖 始原 精神 聴覚 無力化
When you Rouse the World, it awakens with a mighty yawp that stuns the unsuspecting. All enemies in the area must attempt a Will save against your world rouser DC. A creature that attempts this save or observes this ability becomes temporarily immune to it for 24時間.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is 恐れ状態 1.
失敗 The creature becomes 恐れ状態 2 and 朦朧状態 1.
大失敗 The creature becomes 恐れ状態 3 and 朦朧状態 1.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is 恐れ状態 1.
失敗 The creature becomes 恐れ状態 2 and 朦朧状態 1.
大失敗 The creature becomes 恐れ状態 3 and 朦朧状態 1.