ハロウ・カード占い師 Harrow Reader
A harrow deck is a set of 54 cards with symbolic illustrations that serves as a sacred divining tool. Feared by the superstitious and avoided by those who know better than to tempt fate, harrow readers live and work in traveling communities, often moving from town to town as opportunities arise. For encounters involving social interaction, the harrow reader is a 3rd-level challenge.
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
ハロウ・カード占い師 Harrow Reader クリーチャー-1
N 中型 人間 人型生物
出典 Gamemastery Guide 228ページ
知覚+7
言語 共通語
技能 〈芸能〉+10 (+11 when fortune-telling)、〈交渉〉+8、〈社会〉+7、〈知識:占い〉+11、〈伝承学〉+7
【筋】+1、【敏】+2、【耐】+1、【知】+2、【判】+3、【魅】+3
アイテム ハロウ・デック、シックル
AC 13;頑健+3、反応+6、意志+10
HP 9
HP 9
移動速度 25フィート
近接 [one-action] シックル +7[+3/-1](機敏、巧技、足払い)、ダメージ 1d4+1[斬撃]
Fated Doom/Fated Doom While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC.
近接 [one-action] シックル +7[+3/-1](機敏、巧技、足払い)、ダメージ 1d4+1[斬撃]
Fated Doom/Fated Doom While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC.