盗品故買屋 Fence
The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
盗品故買屋 Fence クリーチャー5
NE 中型 人間 人型生物
出典 Gamemastery Guide 210ページ
知覚+11
言語 共通語
技能 〈威圧〉+11、〈隠密〉+10、〈軽業〉+10、〈交渉〉+11、〈社会〉+11、〈製作〉+13、〈知識:暗黒街〉+15、〈知識:会計〉+13、〈盗賊〉+10、〈ペテン〉+13
【筋】±0、【敏】+3、【耐】±0、【知】+4、【判】+2、【魅】+4
Fence's Eye/Fence's Eye Fences live by their ability to recognize a viable trade. They can use Underworld Loreto identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.
アイテム フェザー・トークン(バード)、ダガー(10)、変装用具、暗視の霊薬(下級)、発煙棒(下級)(2)、ショートソード、盗賊道具
AC 20;頑健+9、反応+12、意志+15
HP 70
HP 70
移動速度 25フィート
近接 [one-action] ショートソード +12[+8/+4](機敏、巧技、多用途:[斬撃])、ダメージ 1d6+5[刺突]
近接 [one-action] ダガー +12[+8/+4](機敏、巧技、多用途:[斬撃])、ダメージ 1d4+5[刺突]
遠隔 [one-action] ダガー +12[+8/+4](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d4+2[刺突]
Quick Rummage/Quick Rummage [one-action] The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Scoundrel's Feint/Scoundrel's Feint When the fence successfully Feints, their target is flat-footed against the fence's attacks until the end of the fence's next turn. On a critical success, the target is flat-footed against all attacks until the end of the fence's next turn.
急所攻撃 盗品故買屋は立ちすくみ状態のクリーチャーに対して追加で2d6の[精密]ダメージを与える。
近接 [one-action] ショートソード +12[+8/+4](機敏、巧技、多用途:[斬撃])、ダメージ 1d6+5[刺突]
近接 [one-action] ダガー +12[+8/+4](機敏、巧技、多用途:[斬撃])、ダメージ 1d4+5[刺突]
遠隔 [one-action] ダガー +12[+8/+4](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d4+2[刺突]
Quick Rummage/Quick Rummage [one-action] The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Scoundrel's Feint/Scoundrel's Feint When the fence successfully Feints, their target is flat-footed against the fence's attacks until the end of the fence's next turn. On a critical success, the target is flat-footed against all attacks until the end of the fence's next turn.
急所攻撃 盗品故買屋は立ちすくみ状態のクリーチャーに対して追加で2d6の[精密]ダメージを与える。