酒場の主人 Barkeep
Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
酒場の主人 Barkeep クリーチャー1
N 中型 人間 人型生物
出典 Gamemastery Guide 238ページ
知覚+6
言語 共通語
技能 〈運動〉+6、〈芸能〉+6、〈交渉〉+8、〈社会〉+5、〈知識:酒〉+9、〈盗賊〉+3、〈ペテン〉+6
【筋】+3、【敏】±0、【耐】+2、【知】±0、【判】+1、【魅】+3
アイテム 酒場の主人の前掛け(パデッド・アーマーとして機能する)、ウィスキーの瓶、しろめ製のマグカップ、サップ
AC 14;頑健+7、反応+3、意志+6
HP 25
HP 25
移動速度 25フィート
近接 [one-action] サップ +6[+2/-2](機敏、非致傷)、ダメージ 1d6+3[殴打]
近接 [one-action] 拳 +6[+2/-2](機敏、非致傷)、ダメージ 1d4+3[殴打]
遠隔 [one-action] しろめ製のマグカップ +3[-2/-7](投擲:10フィート)、ダメージ 1d4+3[殴打]
Bar Brawler/Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.
Barkeep's Advice/Barkeep's Advice [three-actions] (聴覚、幸運、言語、精神) 頻度 1日に1回;効果 The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.
近接 [one-action] サップ +6[+2/-2](機敏、非致傷)、ダメージ 1d6+3[殴打]
近接 [one-action] 拳 +6[+2/-2](機敏、非致傷)、ダメージ 1d4+3[殴打]
遠隔 [one-action] しろめ製のマグカップ +3[-2/-7](投擲:10フィート)、ダメージ 1d4+3[殴打]
Bar Brawler/Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.
Barkeep's Advice/Barkeep's Advice [three-actions] (聴覚、幸運、言語、精神) 頻度 1日に1回;効果 The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.