シー・ドレイク Sea Drake
Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn't unheard of for them to dwell in underwater caves, living entirely aquatic lives.
“知識の想起”――竜(〈秘術〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――竜(〈秘術〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
シー・ドレイク Sea Drake クリーチャー6
NE 大型 水陸両生 水 竜
出典 Bestiary 2 101ページ
知覚+14;暗視、鋭敏嗅覚(不明瞭)30フィート
言語 竜語
技能 〈運動〉+16、〈隠密〉+12、〈軽業〉+14
【筋】+6、【敏】+2、【耐】+4、【知】-1、【判】+2、【魅】±0
知覚+14;暗視、鋭敏嗅覚(不明瞭)30フィート
言語 竜語
技能 〈運動〉+16、〈隠密〉+12、〈軽業〉+14
【筋】+6、【敏】+2、【耐】+4、【知】-1、【判】+2、【魅】±0
AC 24;頑健+16、反応+14、意志+12
HP 95;完全耐性 [雷撃]、麻痺状態、睡眠
Electrified Blood [reaction] (雷撃) トリガー An adjacent creature deals piercing or slashing damage to the sea drake; 効果 An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage.
HP 95;完全耐性 [雷撃]、麻痺状態、睡眠
Electrified Blood [reaction] (雷撃) トリガー An adjacent creature deals piercing or slashing damage to the sea drake; 効果 An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage.
移動速度 15フィート、飛行40フィート、水泳50フィート
近接 [one-action] 顎 +17[+12/+7]、ダメージ 2d8+9[刺突]、加えてbriny wound
近接 [one-action] 尾 +17[+13/+9](機敏、間合い:10フィート)、ダメージ 2d6+9[殴打]
Ball Lightning Breath/Ball Lightning Breath [two-actions] (秘術、雷撃、力術) The sea drake spews a ball of electricity that strikes a primary target within 100フィート、dealing 7d6 electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30フィート of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for 1d6 rounds.
Briny Wound/Briny Wound A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a DC 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is sickened 1 .
失敗 The creature is sickened 2.
大失敗 The creature is sickened 2 and slowed 1 as long as it's sickened.
転覆/Capsize [one-action] (攻撃) The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athleticscheck with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's Sailing Lore DC, whichever is higher.
竜の狂乱/Draconic Frenzy [two-actions] The sea drake makes one jaws Strike and two tail Strikes in any order.
スピード全開/Speed Surge [one-action] 頻度 three times per day; 効果 The sea drake Strides, Flies, or Swims twice.
近接 [one-action] 顎 +17[+12/+7]、ダメージ 2d8+9[刺突]、加えてbriny wound
近接 [one-action] 尾 +17[+13/+9](機敏、間合い:10フィート)、ダメージ 2d6+9[殴打]
Ball Lightning Breath/Ball Lightning Breath [two-actions] (秘術、雷撃、力術) The sea drake spews a ball of electricity that strikes a primary target within 100フィート、dealing 7d6 electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30フィート of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for 1d6 rounds.
Briny Wound/Briny Wound A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a DC 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is sickened 1 .
失敗 The creature is sickened 2.
大失敗 The creature is sickened 2 and slowed 1 as long as it's sickened.
転覆/Capsize [one-action] (攻撃) The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athleticscheck with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's Sailing Lore DC, whichever is higher.
竜の狂乱/Draconic Frenzy [two-actions] The sea drake makes one jaws Strike and two tail Strikes in any order.
スピード全開/Speed Surge [one-action] 頻度 three times per day; 効果 The sea drake Strides, Flies, or Swims twice.