ジャーン Jann
All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe . The eldest among geniekind, they command respect from their distant offspring. Any jann can grant wishes, not just shuyookhs—a vestige of their ancient power.
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
ジャーン Jann クリーチャー4
中型 エレメンタル 火炎 風 木 金属 ジンニー 地 水
出典 Monster Core 156ページ
知覚+11;暗視
言語 共通語、木界語、地界語、火界語、風界語、金界語、水界語;トゥルースピーチ
技能 〈軽業〉+8、〈製作〉+8、〈生存〉+11、〈秘術〉+10、〈ペテン〉+7
【筋】+4、【敏】+2、【耐】+2、【知】+3、【判】+3、【魅】+1
アイテム コンポジット・ショートボウ(アロー20本)、シミター
知覚+11;暗視
言語 共通語、木界語、地界語、火界語、風界語、金界語、水界語;トゥルースピーチ
技能 〈軽業〉+8、〈製作〉+8、〈生存〉+11、〈秘術〉+10、〈ペテン〉+7
【筋】+4、【敏】+2、【耐】+2、【知】+3、【判】+3、【魅】+1
アイテム コンポジット・ショートボウ(アロー20本)、シミター
AC 20;頑健+10、反応+10、意志+13
HP 60;抵抗 ele[精神]resistance 5
Commanding Presence/Commanding Presence (オーラ、感情、恐怖、精神) 20フィート. A creature that enters the aura must succeed at a DC 19 Will save or be frightened 1(frightened 2 on a critical failure) and is then temporarily immune for 1分. A genie (with the exception of another jann) takes a –4 circumstance penalty to its save.
Elemental Resistance/Elemental Resistance The jann's elemental resistance applies to cold、electricity、and fire damage、as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air、earth、fire、metal、water、or wood trait).
HP 60;抵抗 ele[精神]resistance 5
Commanding Presence/Commanding Presence (オーラ、感情、恐怖、精神) 20フィート. A creature that enters the aura must succeed at a DC 19 Will save or be frightened 1(frightened 2 on a critical failure) and is then temporarily immune for 1分. A genie (with the exception of another jann) takes a –4 circumstance penalty to its save.
Elemental Resistance/Elemental Resistance The jann's elemental resistance applies to cold、electricity、and fire damage、as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air、earth、fire、metal、water、or wood trait).
移動速度 25フィート、飛行15フィート
近接 [one-action] シミター +14[+9/+4](加圧、薙ぎ)、ダメージ 1d6+7[斬撃]、加えてAll Made One
近接 [one-action] 拳 +14[+10/+6](機敏、魔法、非致傷)、ダメージ 1d4+7[殴打]、加えてAll Made One
遠隔 [one-action] コンポジット・ショートボウ +12[+7/+2](致命的:d10、推力、射程単位60フィート、装填:0)、ダメージ 1d6+5[刺突]、加えてAll Made One
秘術生得呪文 DC 21;7ランク インタープレイナー・テレポート(to Astral Plane;Elemental Planes;or the Universeonly);4ランク リード・オーメンズ;2ランク インヴィジビリティ(×2);キャントリップ (2ランク) ディテクト・マジック、ノウ・ザ・ウェイ;常時 (5ランク) トゥルースピーチ
All Made One/All Made One [one-action] The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again. Air tailwind, 1d4 electricity;Earth pummeling rubble, 1d4 bludgeoning;Fire breathe fire, 1d4 fire;Metal thunderstrike, 1d4 electricity;Water hydraulic push, 1d4 bludgeoning;Wood summon plant or fungus , 1d4 piercing.
変身 [one-action] (秘術、精神集中、完全変身) The jann transforms into any Small or Medium animal . This doesn't affect their statistics, but it could change the damage type of their Strikes.
Wanderer's Wish/Wanderer's Wish [three-actions] 頻度 three times per year;効果 The jann instantly grants the benefits of a critical success with the wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration. A summoned jann can't use this ability.
近接 [one-action] シミター +14[+9/+4](加圧、薙ぎ)、ダメージ 1d6+7[斬撃]、加えてAll Made One
近接 [one-action] 拳 +14[+10/+6](機敏、魔法、非致傷)、ダメージ 1d4+7[殴打]、加えてAll Made One
遠隔 [one-action] コンポジット・ショートボウ +12[+7/+2](致命的:d10、推力、射程単位60フィート、装填:0)、ダメージ 1d6+5[刺突]、加えてAll Made One
秘術生得呪文 DC 21;7ランク インタープレイナー・テレポート(to Astral Plane;Elemental Planes;or the Universeonly);4ランク リード・オーメンズ;2ランク インヴィジビリティ(×2);キャントリップ (2ランク) ディテクト・マジック、ノウ・ザ・ウェイ;常時 (5ランク) トゥルースピーチ
All Made One/All Made One [one-action] The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again. Air tailwind, 1d4 electricity;Earth pummeling rubble, 1d4 bludgeoning;Fire breathe fire, 1d4 fire;Metal thunderstrike, 1d4 electricity;Water hydraulic push, 1d4 bludgeoning;Wood summon plant or fungus , 1d4 piercing.
変身 [one-action] (秘術、精神集中、完全変身) The jann transforms into any Small or Medium animal . This doesn't affect their statistics, but it could change the damage type of their Strikes.
Wanderer's Wish/Wanderer's Wish [three-actions] 頻度 three times per year;効果 The jann instantly grants the benefits of a critical success with the wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration. A summoned jann can't use this ability.